11-10-2023Game Updates

Wild Rift Patch Notes 4.3d

It’s the last patch of the Fighting Spirit Update! We’ve got a rework to Janna, balance updates, and new skins! Welcome to Patch 4.3d!

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

HECARIM Image

HECARIM

Hecarim is highly mobile and tanky, which makes it difficult for his enemies to take him down. So we’re going to “rein” him in and are nerfing some of his resistances and regen that he gains during a teamfight.


  • Ability Icon

    SPIRIT OF DREAD

    • Damage and magic resistance: 20/25/30/35 → 6/12/18/24
    • Health regeneration: 10/15/20/25 + 1% Bonus maximum health → 5/10/15/20 + 1% Bonus maximum health
    • Health regeneration from damage dealt to enemy targets: Damage dealt (25% + 0.02% Bonus Attack Damage) → Damage dealt (20% + 0.02% Bonus Attack Damage)

  • Ability Icon

    ONSLAUGHT OF SHADOWS

    • Cooldown: 90/80/70s → 100/85/70s
JANNA Image

JANNA

Janna is The Storm’s Fury, and she harnesses the power of wind to support her teammates throughout the game. We felt there was some room to adjust some of her abilities to make her more supportive and lean into her strengths. We’ve reworked all of her abilities to make sure she is still that protective wind mage, while also increasing her survivability and flexibility, so that Janna is in it to “wind” it and playable in more situations.


  • Ability Icon

    Tailwind

    • Bonus movement speed gained: 8% → 5%
    • [REMOVED] Ally champions gain 8% movement speed bonus when moving towards Janna.
    • [NEW] Nearby ally champions gain 5% movement speed bonus.

  • Ability Icon

    Howling Gale

    • Magic damage: 60/90/120/150+40% Ability Power → 60/100/140/180 + 50% Ability Power
    • Time it takes for the storm to reach its destination: 1s → 0.5s
    • [REMOVED] Damage from the storm, knockup effect and range depend on its charging time, reaching maximum potency at 3s.
    • [NEW] Charging time for the storm is fixed as 0.75s. Howling Gale gains 1 charge every 12s to cast, with maximum 2 charging stacks.

  • Ability Icon

    Zephyr

    • Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed → 50/90/130/170+50% Ability Power + 20% Bonus movement speed
    • Cooldown: 7.5/7/6.5/6s → 9/8.5/8/7.5s
    • [REMOVED] Passive: After ability cooldown, Janna gains 6% bonus movement speed, dealing bonus magic damage when attacking the enemies.
    • [REMOVED] Dealing damage and slowing down the chosen target for 2s.
    • [NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2s.
    • [NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies.

  • Ability Icon

    Eye Of The Storm

    • Shield value: 90/140/190/240 + 80% Ability Power → 65/90/115/140 + 60% Ability Power
    • [REMOVED] Janna provides a shield to an ally champion or turret that absorbs damage, the shield decays over 5s.
    • [NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3s without any decay.

  • Ability Icon

    Monsoon

    • Health regeneration per second: 100/150/200 + 50% Ability Power → 50/75/100 + 30% Ability Power
    • [REMOVED] During the Monsoon, Janna needs to continuously channel it.
    • [NEW] Janna can now move freely after casting the Monsoon.
KATARINA Image

KATARINA

Katarina players always find a way to “katapult” themselves into the fight and slash their enemies apart, especially in higher levels of play. Because of this, we’re slightly adjusting her damage so that her foes have a chance to fight back.


  • Ability Icon

    VORACITY

    • Base damage: 50 + 12 × Level → 40 + 10 × Level
    • Ability Power ratio: (45 + 3 × Level)% → (30 + 3 × Level)%
KAYN Image

KAYN

Kayn’s Darkin form is weaker compared to his other form, so we’re increasing his sustainability which should make teamfights easier to maneuver.


  • Ability Icon

    THE DARKIN SCYTHE

    • Darkin base health regeneration: 18% → 20%

  • Ability Icon

    REAPING SLASH

    • Darkin damage of target’s maximum health: (5% + 0.04% Bonus Attack Damage)% → (6% + 0.06% Bonus Attack Damage)%
Renekton Image

Renekton

Renekton has been struggling in the Baron Lane. We’ve seen that he hasn’t been able to apply enough pressure in the early and mid stages of the game. To lend this croc a hand, we’re increasing his sustainability and damage so that Renekton can regain his glory as one of best fighters on the Rift.


  • Ability Icon

    CULL THE MEEK

    • Base damage: 70/120/170/220 → 80/130/180/230
    • Base health regeneration: 5/7/9/11 → 7/9/11/13
    • Bonus damage: 105/180/255/330 → 120/195/270/345
Wukong Image

Wukong

We’re making some adjustments to increase Wukong’s damage, sustainability, and flexibility so that he can take more fights comfortably.


  • Ability Icon

    GOLDEN STAFF

    • Health regeneration: 30/50/70/90 → 50/70/90/110
    • Base damage: 30/50/70/90 → 40/60/80/100
    • Damage ratio: 0.3/0.35/0.4/0.45 → 0.35/0.4/0.45/0.5

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    WARRIOR TRICKSTER

    • Cooldown: 18/17/16/15s → 17/16/15/14s
XIN ZHAO Image

XIN ZHAO

Even though Xin Zhao has been a popular pick, he has been struggling to be a threat against his foes since the systematic changes that have occurred over the past few patches. We’re increasing some of his damage so that he can feel more confident taking those jungle skirmish fights.


  • Ability Icon

    Wind Becomes Lightning

    • Slash damage: 40/50/60/70 + 30% Attack Damage → 50/60/70/80 + 40% Attack Damage
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.