28-09-2022Game Updates

Wild Rift Patch Notes 3.4a

It’s time for the Power Spike Party! While we’re ready to celebrate with some goodies, we’re also making some adjustments to the support quest items, Gwen and some other champions across the map. Welcome to 3.4a!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

AHRI Image

AHRI

Ahri has been outperforming other mages in the mid lane since the release of her rework. To scale back on some of the sustain she has access to during teamfights, we’re reducing the healing she gains from scoring takedowns with her Essence Theft passive.


  • Ability Icon

    Essence Theft

    • Base heal on takedown: 80 - 200 + 40% Ability Power → 70 - 190 + 30% Ability Power
CAMILLE Image

CAMILLE

Our previous nerfs to Camille have left her blades dull and she’s been underperforming at most levels of play. We’re giving her some more damage in the early game to help with her laning, and slightly increasing her survivability in the later stages of the game.


  • BASE STATS

    • Health per level: 115 → 120

  • Ability Icon

    Tactical Sweep

    • Base damage: 70/110/150/190 → 90/125/160/195
EKKO Image

EKKO

Ekko and his time-altering gizmos have been an oppressive force in the jungle, especially when in the hands of a skilled time traveler. To bring him down a notch, we’re reducing how efficiently he can clear jungle camps.


  • Ability Icon

    Z-DRIVE RESONANCE

    • Bonus damage to monsters: 120% → 110%

  • Ability Icon

    TIMEWINDER

    • Bonus damage to monsters: 130% → 120%
EVELYNN Image

EVELYNN

It’s never a good eve-ning when you run into a late game Eve. That damage in the later stages of the game, paired with her jungle clears, has been a bit too strong for higher ranked players.


  • Ability Icon

    HATE SPIKE

    • Ability Power ratio: 45% → 40%
GWEN Image

GWEN

Gwen’s laning performance hasn’t seamed too good and is under where we’d like it to be, so we’re giving her early game buffs to help smooth out her lane. However, her jungle performance has been better than other roles, so we’re bringing down her damage to monsters to even out her power between roles.


  • BASE STATS

    • Health: 610 → 660

  • Ability Icon

    A THOUSAND CUTS

    • Maximum Monster damage: 5 + 5% Ability Power → 4 + 4% Ability Power

  • Ability Icon

    SNIP SNIP!

    • Initial Snip base damage: 10/14/18/22 → 12/16/20/24
    • Final Snip base damage: 50/70/90/110 → 60/80/100/120
Karma Image

Karma

Despite several nerfs, Karma still remains one of the top performing supports for players who have taken the time to master her. We’re looking to bring down some of her powerful utility this time, so we’re increasing the cooldown on her tether to limit her from casting it twice per fight and reducing the movement speed from non-Mantra Inspire to reduce the amount of power Karma gets when investing Mantra into her other spells.


  • Ability Icon

    FOCUSED RESOLVE

    • Cooldown: 13s → 15s

  • Ability Icon

    INSPIRE

    • Non-Mantra Movement Speed: 45% → 30%
KASSADIN Image

KASSADIN

This Void Walker has been extremely powerful in higher levels of play, so we’re reducing both the frequency at which he can restore mana with Nether Blade and adjusting his ultimate, so he can’t Riftwalk all over his foes to victory.


  • Ability Icon

    NETHER BLADE

    • Cooldown: 8s → 10s

  • Ability Icon

    RIFTWALK

    • Damage: 80/100/120 + 30% Ability Power + 2% mana → 80/100/120 + 30% Ability Power + 1.5% mana
NAUTILUS Image

NAUTILUS

Nautilus hasn’t made the impact that we’d like to see in higher levels of play, so we’re increasing the duration of the stun provided by his passive and reducing the cooldown of Dredge Line so you can hook, line and sink your foes a few more times over the course of your games.


  • Ability Icon

    STAGGERING BLOW

    • Root Duration: 0.75s - 1.5s (based on level) → 1s - 1.75s (based on level)

  • Ability Icon

    DREDGE LINE

    • Cooldown: Reduced from 12/11/10/9s → 11/10/9/8s
PYKE Image

PYKE

Pyke’s performance as a support has been somewhat lackluster even as players have invested many games to master him. We’re giving him a few adjustments to help him scrap enemies in lane while limiting his ability to clear waves to ensure he doesn’t exclusively use his newly buffed power to shove and roam.


  • Ability Icon

    BONE SKEWER

    • Mana cost: 50/55/60/65 → 35/40/45/50
    • Damage to non-champions: 50% → 25%

  • Ability Icon

    PHANTOM UNDERTOW

    • Cooldown: 14/13/12/11s → 12.5/12/11.5/11s
YASUO Image

YASUO

In patch 3.4, we adjusted the cooldown reduction formula associated with Yasuo’s Steel Tempest ability, leading to a decrease in his overall damage output. To compensate for this loss in power, we’re increasing his base Attack Damage and the base damage of his ultimate.


  • BASE STATS

    • Base Attack Damage: 58 Attack Damage → 62 Attack Damage

  • Ability Icon

    Last Breath

    • Base damage: 200/350/500 → 250/350/550
  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.