02-12-2021Game Updates

Wild Rift Patch Notes 2.6

Whether you want to fight for justice, inflict pain on your enemies, or just go where you please—Kayle, Morgana, and an updated Dr. Mundo are here and bringing lots of updates with them! Also in 2.6: New Ranked Rewards, URF, 5 bans, and explosive balance changes around the map!

AUTHOR
  • Ben Forbes
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

AMUMU Image

AMUMU

Amumu just wants to make some friends and give them a hug, but recently he hasn’t been performing the same across all levels of play, which has left him getting less hugs. We are increasing his gameplay options and lowering some of his teamfight power so he can make some new friends.


  • BASE STATS

    • Base health: 650 → 570
    • Base mana regeneration: 21 → 15

  • Ability Icon

    Bandage Toss

    • [NEW EFFECT]: Can recharge up to two stacks, with 17/16/15/14s recharging time, affected by ability haste
    • Mana cost: 55/60/65/70 → 35/40/45/50
    • Cooldown: 14/12/10/8s → 3s (no longer affected by ability haste)
    • Base damage: 80/145/210/275 → 60/95/130/165

  • Ability Icon

    Despair

    • Base flat damage: 10/15/20/25 → 15/20/25/30
    • Base percentage damage: 1.1/1.4/1.7/2% → 1/1.2/1.4/1.6

  • Ability Icon

    Tantrum

    • Slow ratio: 30% → 20%

  • Ability Icon

    Curse of the Sad Mummy

    • Effect Range: 5 → 4.75
    • Stun Duration: 1.5/1.75/2s → 1.5s
ASHE Image

ASHE

Ashe is still underperforming a bit in lane, so we’re bringing up her attack damage in the early game to better match other carries’ autoattacks.


  • BASE STATS

    • Base attack damage: 52 → 58
CAITLYN Image

CAITLYN

The Sheriff of Piltover has been looking a bit strong since she’s made her debut appearance. Her ultimate has been used too effectively as a poke tool, so we are cutting down on its base damage. We still want to preserve the power of Ace in the Hole to execute Caitlyn’s enemies, but want to make sure it’s being used to close a case, not open one.


  • Ability Icon

    ACE IN THE HOLE

    • Base damage: 300/525/750 → 200/375/550
GRAGAS Image

GRAGAS

Gragas was dominating at all levels, but after all our changes he’s been falling off a bit too much, especially in high level play. We are cautiously giving him back some of his power in the jungle.


  • Ability Icon

    Drunken Rage

    • Maximum monster damage: 300 → 400

  • Ability Icon

    Explosive Cask

    • Base damage: 150/275/400 → 200/300/400
GRAVES Image

GRAVES

Graves has still continued to be a popular and powerful pick. We’re reducing the power of critical strike builds in particular, since they are currently dominating the build paths of this outlaw.


  • BASE STATS

    • Base critical strike damage multiplier: 140% → 130%

  • Ability Icon

    Quickdraw

    • Cooldown: 15/14/13/12 → 16/15/14/13
IRELIA Image

IRELIA

Irelia is a strong champion in multiple positions, and is even more powerful in the hands of skilled players. However, she's also ripping through her opponents a bit too early in the game, so we're cutting down on the base damage she gets from her passive to make it more difficult for her to brute force her way through the early game.


  • Ability Icon

    IONIAN FERVOR

    • On-hit damage: 14-70 scaling with level (10 + 4/level) → 10-66 scaling with level (6 + 4/level)

  • Ability Icon

    VANGUARD'S EDGE

    • [BUGFIX] Fixed a bug in tooltips where the wall duration was increasing with ability rank. It has always been constant at 3 seconds.
JAYCE Image

JAYCE

Jayce has been performing below our expectations since his release, so we're providing him with some buffs that we believe will allow him to shine bright in the Baron Lane.


  • BASE STATS

    • AD per level: 3.6 → 4.55
    • Base armor: 35 → 40

  • Ability Icon

    TO THE SKIES! / SHOCK BLAST

    • To The Skies! (hammer) base damage: 60/105/150/195/240 → 60/110/160/210/260
    • To The Skies! (hammer) effect radius: 2.25 → 2.5
    • Shock Blast (cannon) base damage: 70/135/200/265/330 → 70/140/210/280/350

  • Ability Icon

    LIGHTNING FIELD / HYPER CHARGE

    • Mana regeneration: 6/9/12/15/18 → 8/11/14/16/20

  • Ability Icon

    THUNDERING BLOW / ACCELERATION GATE

    • Acceleration Gate + Shock Blast damage modifier: 40% → 50%
KENNEN Image

KENNEN

Kennen is a safe and powerful pick who can use his range, reliable crowd control and high mobility to bully melee champions. We want to provide some counterplay for his opponents so we are shifting his power.


  • Ability Icon

    THUNDERING SHURIKEN

    • Base Damage: 85/140/195/250 75/140/205/270

  • Ability Icon

    ELECTRICAL SURGE

    • Base Damage: 60/95/130/165 → 60/90/120/150
MISS FORTUNE Image

MISS FORTUNE

Miss Fortune has been in need of some love for a while. We want to give her the ability to rotate and roam more, so we are putting some spring in her strut and giving her ultimate a bit of a damage boost.


  • Ability Icon

    Strut

    • Bonus movement speed gained over time: 35/45/55/65 50/60/70/80

  • Ability Icon

    Bullet Time

    • AD Ratio: 75% 85%
    • AP Ratio: 20% 25%
Nunu & Willump Image

Nunu & Willump

Nunu and Willump have snowballed their way to the top again, this time due to some recent buffs to tanks in general. We’re going to preserve the power that the boy and his yeti have gained from itemization changes but cut down slightly on how fast they can clear the jungle and eat through objectives in order to balance out this new strength.


  • Ability Icon

    CONSUME

    • Cooldown: 11/10/9/8s → 12/11/10/9s
SENNA Image

SENNA

While Senna is not struggling power wise, her ultimate has been too inconsistent at long ranges. We are upping the missile speed so that Senna can have fewer mists and more hits on her long-range ultimate casts.


  • Ability Icon

    DAWNING SHADOW

    • Missile speed: 100 → 170
SORAKA Image

SORAKA

Soraka is a premier healer, but has still been lagging behind her fellow enchanters. We want to improve her ability to sustain her allies while also making the trade off of sacrificing her health more rewarding.


  • Ability Icon

    Astral Infusion

    • Heal: 80/120/160/200 → 90/130/170/210
TWISTED FATE Image

TWISTED FATE

Twisted Fate has dealt himself a powerful hand that has made him overwhelmingly dominant in high level play. We are taking a few cards out of his deck to cut back on some of his excess power, and focusing on his ultimate range so that he can’t access almost every part of the map from the mid lane.


  • BASE STATS

    • Health per level: 115 → 105
    • Base health at level 15: 2180 → 2040

  • Ability Icon

    Pick a Card

    • Cooldown: 6/6/6/6s → 8/7.5/7/6.5s

  • Ability Icon

    Destiny

    • Teleport range: 5000 → 4200
VEIGAR Image

VEIGAR

Veigar is our tiny master of evil, but he is falling a bit short on showing other mid laners just how evil he really is. We’re boosting his baseline stats and damage to help perform better in lane so he can show his foes just how evil he really is. NYEHEHEHE!


  • BASE STATS

    • Base health: 530 → 570
    • Base armor: 30 → 35

  • Ability Icon

    DARK MATTER

    • Base damage: 80/145/210/275 → 100/160/220/280

  • Ability Icon

    PRIMORDIAL BURST

    • Base damage: 155/230/305 → 170/240/310
XAYAH Image

XAYAH

Our resident rebel was in need of some buffs, but our recent ones left her flying a bit too high. Since players have adjusted their builds to match Xayah’s higher attack damage, we are cutting back on some of her late game power.


  • BASE STATS

    • Base attack damage : 64 → 58

  • Ability Icon

    DEADLY PLUMAGE

    • Cooldown: 19/17/15/13 → 19/18/17/16
XIN ZHAO Image

XIN ZHAO

Xin Zhao has recently been struggling to keep up with other junglers. We’re boosting his early survivability and his late game scaling so that he can better sustain himself in the midst of skirmishes and teamfights.


  • BASE STATS

    • Base HP: 610 → 650
    • Armor per Level: 3.9 → 4.3
      • Armor at Level 15: 90 → 96
ZED Image

ZED

The Master of Shadows has been dominating across all skill levels. We’re bringing down the strength of his early game to make it more difficult for Zed to get ahead and give him some vulnerabilities for his opponents to exploit.


  • BASE STATS

    • Armor: Reduced from 40 → 35

  • Ability Icon

    Razor Shuriken

    • Base Damage: 80/130/180/230 70/120/170/220
ZIGGS Image

ZIGGS

Ziggs’ fuses have been burning and causing massive explosions all across the Mid and Dragon Lane. We’re going a bit harder with our changes in hopes to curb some of his hexplosive power.


  • BASE STATS

    • Health per level: 115 → 105
      • Health at level 15: 2180 → 2040

    • Base Mana: 480 → 435

  • Ability Icon

    Bouncing Bomb

    • Mana cost: 45/50/55/60 55/60/65/70

  • Ability Icon

    Mega Inferno Bomb

    • Cooldown: 80/65/50s 95/80/65s

ARAM CHANGES

ARAM CHANGES

AKALI

  • Damage dealt: 10% → 15%
  • Damage received: -15% → -20%

ASHE

  • Damage received: 0% → 5%

BLITZCRANK

  • Damage received: -15% → -5%

CAITLYN

  • Damage dealt: 0% → -10%
  • Damage received: 0% → 5%

KATARINA

  • Damage dealt: 0% → 10%

NUNU & WILLUMP

  • Damage received: 0% → -15%

RENGAR

  • Damage dealt: 15% → 20%

SENNA

  • Healing bonus: 5% → 10%

VARUS

  • Damage dealt: 0% → -5%

XAYAH

  • Damage dealt: 0% → -10%
  • Damage received: 0% → -5%
  • BenForbes_Avatar.jpg

    Ben Forbes

    Communications Lead

    Ben “Draggles” Forbes is the comms lead on Wild Rift. He mains support, is from the UK, and… there’s probably a third thing but we can’t think of one right now.

  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.