09-14-2022Game Updates

Wild Rift Patch Notes 3.4

You’ll be a cut above the rest when Gwen and Yone join the Rift this patch…just be careful when you’re out there running around with scissors and fighting your inner demons. We also have a new game mode, items, enchants, Wild Pass, and loads more. Welcome to Patch 3.4!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason
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CHAMPION CHANGES

AKALI Image

AKALI

Players who have been picking Akali, even the invested Akali mains, have been struggling to make her succeed even when they perfectly execute their plays. So, we’re giving her some small buffs to help her take down her opposition.


  • BASE STATS

    • Base health: 570 → 600

  • Ability Icon

    TWILIGHT SHROUD

    • Energy gain: 80 → 100
    • Max energy gain: 80 → 100
JAYCE Image

JAYCE

Players who haven’t put as much time into Jayce haven’t been able to take advantage of his Hammer form, so we’re making it a little more forgiving to stay in Cannon form. This should ease some of Jayce’s mastery curve and help you to nail those plays with your hammer.


  • BASE STATS

    • Mana recovery: 9 → 12

  • Ability Icon

    THUNDERING BLOW / ACCELERATION GATE

    • Cooldown: 16s → 14s
JHIN Image

JHIN

We’ve been looking for ways to adjust Jhin so that he can have more ajhincy throughout the game. The increased root duration on Deadly Flourish that we previously adjusted hasn’t helped much in this area, so we’re reverting that change and instead giving it a shorter cast time for higher reliability.


  • Ability Icon

    Deadly Flourish

    • Cast time: 11 frames → 9 frames
    • Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s
KAYLE Image

KAYLE

While Kayle has excelled at tipping the skayles for her team and winning games, she hasn’t been satisfying to play for most players. We’re adjusting some of the baseline power Kayle has and giving her more sustain in lane. This will allow her to have a more forgiving laning phase, but a less powerful late game, particularly with her Attack Damage builds.


  • Ability Icon

    DIVINE ASCENT

    • Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power

  • Ability Icon

    CELESTIAL BLESSING

    • Heal: 60/100/140/180 → 70/110/150/190

  • Ability Icon

    STARFIRE SPELLBLADE

    • Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power

  • Ability Icon

    DIVINE JUDGMENT

    • Cooldown: 95/80/65s → 100/90/80s
LEONA Image

LEONA

Despite recent buffs, Leona is still falling behind compared to other supports in the Dragon Lane. To give her more opportunities to shine during teamfights, we’re buffing the stun duration on her ultimate, Solar Flare.


  • Ability Icon

    SOLAR FLARE

    • Slow and Stun duration: 1.5s → 1.75s
SAMIRA Image

SAMIRA

Since her release, Samira has been struggling compared to her peers. To help her out, we’re giving her a much needed tune-up so that she can shine in style alongside her peers.


  • BASE STATS

    • Base health: 570 → 610
    • Health per level: 105 → 115
      • Health at level 15: 2080 → 2220

  • Ability Icon

    DAREDEVIL IMPULSE

    • Base bonus magic damage: 2 - 14 (Based on level) → 6 - 20 (Based on level)

  • Ability Icon

    FLAIR

    • Attack Damage ratio: 75%/85%/95%/105% → 75%/90%/105%/120%
SETT Image

SETT

Sett has fallen behind other fighters, especially in higher levels of play. To sett him up for success, we’re beefing up the bonus Attack Damage ratio associated with his Haymake active.


  • Ability Icon

    HAYMAKER

    • Active Attack Damage ratio: 15% Bonus Attack Damage → 20% Bonus Attack Damage
SHYVANA Image

SHYVANA

After the recent adjustments we made to Shyvana, she’s in a good place overall, but we feel like her ultimate upgrade could be a bit more exciting. To add some fire to it, we’re swapping out the bonus health for Omnivamp.


  • Ability Icon

    Dragon's Descent

    • While in Dragon Form: Gain bonus 100/150/200 health → Gain 15% Omnivamp
SION Image

SION

Sion has been stronger and more effective in the jungle than we anticipated, and while we aren’t saying Sionara to him in the jungle, we are cutting away some of that power. We’re also smoothing out some of the bizarre interactions with Unstoppable Onslaught to make it behave more as a Sion player would expect.


  • Ability Icon

    GLORY IN DEATH

    • Bonus health gain from killing minions and small monster: 6 → 5
    • Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15

  • Ability Icon

    DECIMATING SMASH

    • Monster damage modifier: 150% → 120%

  • Ability Icon

    UNSTOPPABLE ONSLAUGHT

    • Movement speed capped at 800 during Unstoppable Onslaught
TRISTANA Image

TRISTANA

Previous buffs went a little overboard for Tristana, so we’re bringing the cooldown on Rapid Fire back to where it was. We’re also looking to make adjustments to the default controls for Tristana around her Explosive Charge to both improve the feels around the spell and make Tristana more accessible.


  • Ability Icon

    RAPID FIRE

    • Cooldown: 16/15/14/13s → 18/17/16/15s

  • Ability Icon

    EXPLOSIVE CHARGE

    • Controls: Tap casting will now prioritize turrets over minions.
    • Controls: Tristana will now prioritise targets with her bomb.
VARUS Image

VARUS

Recent changes have left Varus weak overall, so we’re giving him some extra damage that should be effective for attack-oriented builds.


  • BASE STATS

    • Attack Damage growth: 2.65 → 3.6
YASUO Image

YASUO

Yasuo is performing below our expectations after recent nerfs, so we’re increasing his scaling Attack Damage to amp up his power in the later stages of the game.


  • BASE STATS

    • Attack Damage per level: 2.65 → 3.6
      • Attack Damage at level 15: 96 → 109
YUUMI Image

YUUMI

Yuumi has been in an unfur-tunate position since her release. She’s been frustrating for many players to go up against, but not particularly good at winning games. She also required a lot of in-and-out gameplay that Yuumi players weren’t attached to, so we’re trying a different approach with the cat for this version. Yuumi is now no longer tied to her passive to restore mana to fuel her massive mana cost for her heal, but will generally have less power, particularly outside of combat. She will also have more frequent poke earlier in the game, but won’t be able to use her passive shield to mitigate enemy harassment as much. The goal of these changes is to make Yuumi less frustrating to play against, but allow Yuumi enjoyers to feel more comfortable enhancing their ally of choice without feeling immense pressure to constantly bop her foes to get the most out of her passive.


  • Ability Icon

    BOP 'N' BLOCK

    • Cooldown: 12/10/8/6s → 18/15/12/9s
    • Shield value: 60 - 410 + 35% Ability Power → 60 - 410 + 25% Ability Power
    • [REMOVED] Mana restoration

  • Ability Icon

    PROWLING PROJECTILE

    • [ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
    • Empowered threshold: 1s → .75s
    • Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power
    • Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target's current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target's current health
    • Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s

  • Ability Icon

    YOU AND ME!

    • Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage
    • Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power

  • Ability Icon

    ZOOMIES

    • Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110
    • Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power
    • Heal value: 80/120/160/200 + 40% Ability Power → 20/30/40/50 +10% Ability Power
    • [NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.

ARAM CHANGES

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HULLBREAKER

  • Updated description: Howling Abyss, Boarding Party: Howling Abyss is a Boarding Party-free zone! Hullbreaker has been adjusted to grant Armor and Magic Resist to replace Boarding Party
  • Armor: 10
  • Magic Resistance: 10
  • This change will also be active in Duel as it takes place on the Howling Abyss.

TRISTANA

  • Damage received: 0% → 5%

SAMIRA

  • Damage dealt: 0% → 5%
  • Damage received: 0% → -10%

SION

  • Damage received: 0% → 5%

ULTRA RAPID FIRE (URF) CHANGES

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AKALI

  • Damage dealt: 5% → 10%

CORKI

  • Damage dealt: 5% → 10%

DARIUS

  • Damage dealt: 5% → 10%

FIORA

  • Damage received: -5% → -10%

KATARINA

  • Damage dealt: 5% → 10%

KENNEN

  • Damage dealt: 0% → -5%
  • Damage received: 0% → 5%

LULU

  • Shield granted: 0% → -10%

NAMI

  • Healing done: 0% → -15%

ORIANNA

  • Damage dealt: 0% → -5%
  • Damage received: 0% → 5%

PANTHEON

  • Damage received: 0% → -10%

PYKE

  • Damage dealt: 0% → 10%
  • Damage received: 0% → -10%

RENEKTON

  • Damage dealt: 0% → 5%
  • Damage received: 0% → -5%

SENNA

  • Damage dealt: 5% → 10%

TRISTANA

  • Damage received: 0% → 10%

YASUO

  • Damage dealt: 5% → 10%
  • Damage received: -10% → -15%

YUUMI

  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%
  • Healing done: 0% → -20%

RIFT HERALD

  • First spawn time: 4 minutes → 5 minutes
  • Refresh time: 4 minutes → 5 minutes
  • Attack Damage: 200 → 250

SMITE

  • Bonus gold and experience from monsters: 20% → 30%

TURRETS

  • Outer Turret plating gold: 200g → 180g
  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.