Wild Rift Patch Notes 6.2f
We’re nearing the end of the 6.2 patch cycle! However, we’ve been keeping an eye on the jungle and wanted to make a few adjustments to Smite based on how we’ve been seeing things play out.
Reminder: content will be released throughout the patch.
GAMEPLAY CHANGES
SPELLS
Smite
Jungle Camps Bonus Attack Damage Decay Mechanic removed
Starting at 2:00, bonus Base Attack Damage against Jungle Camps decays by 1% every 12s, (Bonus Attack Damage drops to 0 at 5:00) → 15% Bonus Base Attack Damage against Jungle Camps, the bonus does not decay
Bonus Gold from Jungle Camps now last longer
Starting at 7:30, defeating Jungle Camps no longer grant 20% Bonus Gold → Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold
Conservation stack max limit increase
Conservation Stack max limit: 150 → 180
Chilling Smite Damage Increase
Deal 800 → 1000 true damage to monsters, epic monsters, or enemy minions.
SYSTEM
Inner turret
Bonus Gold for destroying the first Inner Turret Removed
Destroying the first inner turret on the Rift will no longer grant an additional 100 gold or the extra 25 gold for each teammate.