Wild Rift Patch Notes 5.1b

Spoiler alert we are shipping not one, but two champion reworks this patch! Tune in and check it out.

Ok, no new champion this patch, but we are cooking up something else. We have a new mode for Final Stand coming out, new events, a new skin line, and not one but two champion reworks! Welcome to patch 5.1b.

Reminder: content will be released throughout the patch.


NEW

NEW FEATURES

FINAL STAND: CHALLENGE MODE

Were you playing Final Stand and thought to yourself, gee I wish this could go on forever? Now it can, with Challenge Mode! Continue your adventure as Kalista and see how long you can last against the Iron Order.

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Final Stand: Challenge Mode will be available on May 16.

EVENTS

SIEGE OF THE BLESSED ISLES

Immerse in Kalista’s lore with the Siege of the Blessed Isle event. Battle your way through waves of the Iron Order and earn rewards!

The Siege of the Blessed Isle event begins May 16 at 00:01 UTC

JOURNEY TO MASTERY

Miss Fortune and Riven are getting an overhaul in this patch! Try them out and earn rewards like Poro Energy!

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The Journey to Mastery event begins May 30 at 00:01 UTC


CHAMPION CHANGES

AMUMU

Our resident lonely mummy has been finding it difficult to deal effective damage, both to Jungle creeps and in team fights. These changes will make sure his tears are a lot more substantial now.

Despair

  • Base damage: 15/20/25/30 → 20/25/30/35
  • Percentage damage: 1/1.2/1.4/1.6% → 1.4/1.6/1.8/2%

AURELION SOL

It’s been difficult approaching Asol considering his range. We’re adjusting the numbers on his skills to make sure he remains a reasonable opponent.

BREATH OF LIGHT

  • Maximum range of starfire: 750~902 → 750~848
  • Movement speed during Breath of Light: 155 → 133

SINGULARITY

  • Range of casting: 750~902 → 750~848

BRAND

Brand is a glass canon that can shatter as soon as an enemy looks at him late game. We’re improving his survivability to make sure he’s able to set the Rift aflame.

base_stats

  • Health per level: 95 → 104

PILLAR OF FLAME

  • Mana cost: 75/85/95/105 → 65/75/85/95

CONFLAGRATION

  • Mana: 75/80/85/90 → 65/70/75/80

GAREN

Garen has not been doing so hot in the laning phase lately. These changes will make sure he’s able to fully scale during laning phase and contribute to later team fights.

Perseverance

  • Health regeneration: (1+ champion level × 0.2)% lost health → (2 + champion level × 0.2) % lost health

Courage

  • Duration of damage reduction: 2/3/4/5s → 4s at all levels
  • Damage reduction at the 1st second: 70% → 80%

Judgment

  • Damage: 12/16/20/24 + 30/35/40/45% AD → 12/16/20/24 + 35/40/45/50% AD

GRAVES

Graves is getting some tweaks so he can pop off harder with the new Infinity Edge!

New Destiny

  • Damage of each bullet increased by equipping with Ruin - Infinity Edge: 40% → 50%

End of the Line

  • Damage of the first phase: 45/65/85/105+80% bonus AD → 55/75/95/115 + 80% bonus AD

JARVAN IV

Jarvan IV is primed for fighting at all stages of the game, but he’s been looking fragile recently. We’re tweaking his defensive stats so he can stay standing on business.

base_stats

  • Basic health regeneration: 9 → 12

Golden Aegis

  • Shield: 80/120/160/200 + 4% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health → 100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
  • Slow: 20/25/30/35% → 30/35/40/45%

Demacian Standard

  • Attack speed increased by active ability casting: 20/25/30/35% → 25/30/35/40%

KAYLE

Kayle is getting some base stat buffs to help her get through early and mid game smoothly while maintaining her power as a strong late game champion.

base_stats

  • Basic armor: 30 → 34
  • Growth armor: 3.5 → 4

STARFIRE SPELLBLADE

  • Active damage: (8/9/10/11% + 0.02% AP) lost health → (9/10/11/12% + 0.02%AP) lost health

KAYN

Kayn has been dealing way too much damage recently. We’re adjusting his numbers to bring him back down to earth.

BLADE'S REACH

  • Damage: 90/150/210/270 + 130% bonus AD → 90/150/210/270 + 110% bonus AD

UMBRAL TRESPASS

  • Damage: 200/300/400 + 175% bonus AD → 200/300/400 + 165% bonus AD

MASTER YI

We’re further optimizing Meditate so you can sustain damage reduction even if its channeling is interrupted. This will give Master Yi more opportunities to show off his swordsmanship in team fights.

Meditate

  • [New] Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted

Wuju Style

  • True damage from attacks: 35/45/55/65 + 30% bonus AD → 40/45/50/55 + 25% bonus AD

MISS FORTUNE

Miss Fortune is getting an overhaul to her passive, Double Up and Strut! We hope these changes will make her feel smoother to play as she chases down her enemies. Miss Fortune’s rework will be live on May 30 at 00:01 UTC

Love Tap

  • [Removed] Deals bonus physical damage when attacking a new enemy target
  • [New] Applies Love Tap when attacking enemy champions or epic monsters. At 3 stacks, increases Miss Fortune's damage to the target by 8% (increasing with champion level)

Double Up

  • [New] The second hit from Double Up will Critically Strike and apply 3 stacks of Love Tap

Strut

  • [Removed] Active: Triggering Love Tap during the cooldown of Strut reduces the cooldown by 2s
  • [New] Active: Attacking targets with full stacks of Love Tap reduces the remaining cooldown of Strut by 1s.

PYKE

Pyke stun lasts a long time, making it difficult to play around. We’re changing how long it lasts to ensure fair counterplay.

PHANTOM UNDERTOW

  • Stun time: (1.5+1.5% Armor Penetration)s → (1.25+1% Armor Penetration)s

RAMMUS

Rammus is getting a speed boost so he can zoom around the Rift and help his laners faster!

ROLLING ARMORDILLO

  • Rolling movement speed: 35 + champion level × 2 → 60+ champion level × 1

POWERBALL

  • Movement speed increases by: maximum 105% + level × 5% → maximum 115% + level × 5%

RIVEN

Riven is getting a reset on her ult so you can have the dream Riven highlight clip you’ve also been dreaming of hitting! (Check your replay!) Riven’s rework will be live on May 30 at 00:01 UTC

BLADE OF THE EXILE

  • [New] During Blade of the Exile, every takedown of a target resets the number of Wind Slash casts she has and extends this ability's duration for 3s more, up to 12s.

SWAIN

We’re improving Swain’s base stats and damage so he can shine in both laning and team fights.

base_stats

  • Base Magic Resist: 32 → 36
  • Magic Resist per level: 1.5 → 2

Death's Hand

  • Damage of the first bolts: 50/80/110/140+ 38% AP → 55/85/115/145 + 42% AP
  • Damage of each subsequent bolt: 10/20/30/40 + 5% AP → 10/20/30/40 + 7% AP

TALON

Talon is rampaging through the Jungle. We’re making some changes so his opponents can fight back.

NOXIAN DIPLOMACY

  • Ranged damage: 95/120/145/170 + 100% bonus AD → 75/100/125/150 + 100% bonus AD
  • Health regeneration from taking down enemies: 10~70 → 35~70

RAKE

  • Damage of the first phase: 60/70/80/90 + 50% bonus AD → 50/60/70/80 + 45% bonus AD
  • Damage of the second phase: 60/100/140/180 + 90% bonus AD → 50/90/130/170 + 90% bonus AD

VIEGO

Viego can be a lil tricky to play and we’re not afraid to admit that. But we do want players to enjoy the range of complexity that comes with playing the Ruined King. We’re tweaking his abilities and making him easier to maneuver and smoother for his ability casts.

base_stats

  • Health per level: 120 → 128

SOVEREIGN'S DOMINATION

  • The length of time Viego has to wait to ult after possessing the enemy’s soul: 1.5s → 1s
  • Health regen: 2% + 2.5% every 100 bonus Attack Damage + 2% every 100 Ability Power + 5% every 100% bonus Attack Speed → 5% + 4% every 100 bonus Attack Damage + 2% every 100 Ability Power + 5% every 100% bonus Attack Speed

BLADE OF THE RUINED KING

  • Passive:
    • Bonus damage of attacks: 3/4/5/6% target’s current health → 4/5/6/7% target’s current health
    • Damage of the second hit: 20% Attack Damage + 15% Ability Power → 30% Attack Damage + 15% Ability Power
  • Active:
    • Damage: 25/35/45/55 + 70% Attack Damage → 25/35/45/55 + 80% Attack Damage

SPECTRAL MAW

  • Minimal stun duration: 0.25s → 0.4s
  • Increased size and speed of Black Mist

HEARTBREAKER

  • Cast range: 425 → 500
  • Duration of precast animation: 0.5s → 0.37s
  • Radius of damage range: 275 → 300
  • Bonus damage: (12/16/20 +5% bonus AD)% target’s missing health → (12/16/20+7.5% bonus AD)% target’s missing health

GAMEPLAY CHANGES

ITEMS

TITANIC HYDRA

Titanic Hydra is a perfect item pickup for bruisers but it’s providing too much health. We’re adjusting its base stats.

Base Stats

  • Maximum Health: 550 → 450

SUNFIRE AEGIS

We would like for tanks to consider Sunfire Aegis as an attractive pick-up so we are boosting its cost-efficiency.

Price

  • 3000g → 2900g

Immolate

  • Damage range: 275 → 325
  • Bonus damage taken by enemies after being damaged by Immolate: 7% for 5s, up to 6 stacks → 11% for 5s, up to 4 stacks

MURAMANA

As a transformed item, Muramana is lacking compared to other items. We’re buffing its passive to make sure it’s reaching it’s full potential.

Awe

  • Grants AD equal to 1.5% of maximum Mana → Grants AD equal to 2% of maximum Mana

FIMBULWINTER

This transformed item hasn’t been living up to the amount of time it takes to achieve its state. We’re buffing it's passive to lend it a hand.

Awe

  • Grants bonus health equal to 8% maximum Mana → Grants bonus health equal to 10% maximum Mana

MAW OF MALMORTIUS

If you’re a marksman or fighter up against a team with a decent amount of magic damage, it can be hard to deal with. We’re adjusting Maw slightly, so marksmen and fighters can deal with magic damage more effectively.

Demonbane

  • Shield no longer decays with time

SKINS

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Chromacrash Gragas

Releasing May 24 @ 00:01 UTC

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Chromacrash Brand

Releasing May 24 @ 00:01 UTC

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Chromacrash Corki

Releasing May 24 @ 00:01 UTC

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Chromacrash Zeri

Releasing May 24 @ 00:01 UTC

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Chromacrash Brand Special Edition

Releasing May 24 @ 00:01 UTC

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Chromacrash Samira

Releasing May 24 @ 00:01 UTC

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Chromacrash Ekko

Releasing May 24 @ 00:01 UTC

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Chromacrash Jinx

Releasing May 24 @ 00:01 UTC


EXTRA BITS

  • Fixed the description bug of Terminus. When equipped with Terminus, the upper limit of armor penetration and magic penetration rate from items is 40%. But the penetration effect from champion abilities can still break the upper limit.
  • Fixed the bug of Mantle of the Twelfth Hour. Now the bonus health gained from Runes, Heartsteel, and champion abilities will be correctly calculated when Mantle of the Twelfth Hour triggers Lifeline.
  • Fixed the bug of the Death’s Dance. Now bonus health gained from Runes, Heartsteel, and champion abilities will be correctly calculated when Death’s Dance triggers Dance.