Wild Rift Patch Notes 5.1b
Ok, no new champion this patch, but we are cooking up something else. We have a new mode for Final Stand coming out, new events, a new skin line, and not one but two champion reworks! Welcome to patch 5.1b.
Reminder: content will be released throughout the patch.
NEW
NEW FEATURES
FINAL STAND: CHALLENGE MODE
Were you playing Final Stand and thought to yourself, gee I wish this could go on forever? Now it can, with Challenge Mode! Continue your adventure as Kalista and see how long you can last against the Iron Order.
Final Stand: Challenge Mode will be available on May 16.
EVENTS
SIEGE OF THE BLESSED ISLES
Immerse in Kalista’s lore with the Siege of the Blessed Isle event. Battle your way through waves of the Iron Order and earn rewards!
The Siege of the Blessed Isle event begins May 16 at 00:01 UTC
JOURNEY TO MASTERY
Miss Fortune and Riven are getting an overhaul in this patch! Try them out and earn rewards like Poro Energy!
The Journey to Mastery event begins May 30 at 00:01 UTC
AMUMU
Despair
- Base damage: 15/20/25/30 → 20/25/30/35
- Percentage damage: 1/1.2/1.4/1.6% → 1.4/1.6/1.8/2%
AURELION SOL
BREATH OF LIGHT
- Maximum range of starfire: 750~902 → 750~848
- Movement speed during Breath of Light: 155 → 133
SINGULARITY
- Range of casting: 750~902 → 750~848
BRAND
base_stats
- Health per level: 95 → 104
PILLAR OF FLAME
- Mana cost: 75/85/95/105 → 65/75/85/95
CONFLAGRATION
- Mana: 75/80/85/90 → 65/70/75/80
GAREN
Perseverance
- Health regeneration: (1+ champion level × 0.2)% lost health → (2 + champion level × 0.2) % lost health
Courage
- Duration of damage reduction: 2/3/4/5s → 4s at all levels
- Damage reduction at the 1st second: 70% → 80%
Judgment
- Damage: 12/16/20/24 + 30/35/40/45% AD → 12/16/20/24 + 35/40/45/50% AD
GRAVES
New Destiny
- Damage of each bullet increased by equipping with Ruin - Infinity Edge: 40% → 50%
End of the Line
- Damage of the first phase: 45/65/85/105+80% bonus AD → 55/75/95/115 + 80% bonus AD
JARVAN IV
base_stats
- Basic health regeneration: 9 → 12
Golden Aegis
- Shield: 80/120/160/200 + 4% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health → 100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
- Slow: 20/25/30/35% → 30/35/40/45%
Demacian Standard
- Attack speed increased by active ability casting: 20/25/30/35% → 25/30/35/40%
KAYLE
base_stats
- Basic armor: 30 → 34
- Growth armor: 3.5 → 4
STARFIRE SPELLBLADE
- Active damage: (8/9/10/11% + 0.02% AP) lost health → (9/10/11/12% + 0.02%AP) lost health
KAYN
BLADE'S REACH
- Damage: 90/150/210/270 + 130% bonus AD → 90/150/210/270 + 110% bonus AD
UMBRAL TRESPASS
- Damage: 200/300/400 + 175% bonus AD → 200/300/400 + 165% bonus AD
MASTER YI
Meditate
- [New] Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted
Wuju Style
- True damage from attacks: 35/45/55/65 + 30% bonus AD → 40/45/50/55 + 25% bonus AD
MISS FORTUNE
Love Tap
- [Removed] Deals bonus physical damage when attacking a new enemy target
- [New] Applies Love Tap when attacking enemy champions or epic monsters. At 3 stacks, increases Miss Fortune's damage to the target by 8% (increasing with champion level)
Double Up
- [New] The second hit from Double Up will Critically Strike and apply 3 stacks of Love Tap
Strut
- [Removed] Active: Triggering Love Tap during the cooldown of Strut reduces the cooldown by 2s
- [New] Active: Attacking targets with full stacks of Love Tap reduces the remaining cooldown of Strut by 1s.
PYKE
PHANTOM UNDERTOW
- Stun time: (1.5+1.5% Armor Penetration)s → (1.25+1% Armor Penetration)s
RAMMUS
ROLLING ARMORDILLO
- Rolling movement speed: 35 + champion level × 2 → 60+ champion level × 1
POWERBALL
- Movement speed increases by: maximum 105% + level × 5% → maximum 115% + level × 5%
RIVEN
BLADE OF THE EXILE
- [New] During Blade of the Exile, every takedown of a target resets the number of Wind Slash casts she has and extends this ability's duration for 3s more, up to 12s.
SWAIN
base_stats
- Base Magic Resist: 32 → 36
- Magic Resist per level: 1.5 → 2
Death's Hand
- Damage of the first bolts: 50/80/110/140+ 38% AP → 55/85/115/145 + 42% AP
- Damage of each subsequent bolt: 10/20/30/40 + 5% AP → 10/20/30/40 + 7% AP
TALON
NOXIAN DIPLOMACY
- Ranged damage: 95/120/145/170 + 100% bonus AD → 75/100/125/150 + 100% bonus AD
- Health regeneration from taking down enemies: 10~70 → 35~70
RAKE
- Damage of the first phase: 60/70/80/90 + 50% bonus AD → 50/60/70/80 + 45% bonus AD
- Damage of the second phase: 60/100/140/180 + 90% bonus AD → 50/90/130/170 + 90% bonus AD
VIEGO
base_stats
- Health per level: 120 → 128
SOVEREIGN'S DOMINATION
- The length of time Viego has to wait to ult after possessing the enemy’s soul: 1.5s → 1s
- Health regen: 2% + 2.5% every 100 bonus Attack Damage + 2% every 100 Ability Power + 5% every 100% bonus Attack Speed → 5% + 4% every 100 bonus Attack Damage + 2% every 100 Ability Power + 5% every 100% bonus Attack Speed
BLADE OF THE RUINED KING
- Passive:
- Bonus damage of attacks: 3/4/5/6% target’s current health → 4/5/6/7% target’s current health
- Damage of the second hit: 20% Attack Damage + 15% Ability Power → 30% Attack Damage + 15% Ability Power
- Active:
- Damage: 25/35/45/55 + 70% Attack Damage → 25/35/45/55 + 80% Attack Damage
SPECTRAL MAW
- Minimal stun duration: 0.25s → 0.4s
- Increased size and speed of Black Mist
HEARTBREAKER
- Cast range: 425 → 500
- Duration of precast animation: 0.5s → 0.37s
- Radius of damage range: 275 → 300
- Bonus damage: (12/16/20 +5% bonus AD)% target’s missing health → (12/16/20+7.5% bonus AD)% target’s missing health
GAMEPLAY CHANGES
ITEMS
TITANIC HYDRA
Titanic Hydra is a perfect item pickup for bruisers but it’s providing too much health. We’re adjusting its base stats.
Base Stats
- Maximum Health: 550 → 450
SUNFIRE AEGIS
We would like for tanks to consider Sunfire Aegis as an attractive pick-up so we are boosting its cost-efficiency.
Price
- 3000g → 2900g
Immolate
- Damage range: 275 → 325
- Bonus damage taken by enemies after being damaged by Immolate: 7% for 5s, up to 6 stacks → 11% for 5s, up to 4 stacks
MURAMANA
As a transformed item, Muramana is lacking compared to other items. We’re buffing its passive to make sure it’s reaching it’s full potential.
Awe
- Grants AD equal to 1.5% of maximum Mana → Grants AD equal to 2% of maximum Mana
FIMBULWINTER
This transformed item hasn’t been living up to the amount of time it takes to achieve its state. We’re buffing it's passive to lend it a hand.
Awe
- Grants bonus health equal to 8% maximum Mana → Grants bonus health equal to 10% maximum Mana
MAW OF MALMORTIUS
If you’re a marksman or fighter up against a team with a decent amount of magic damage, it can be hard to deal with. We’re adjusting Maw slightly, so marksmen and fighters can deal with magic damage more effectively.
Demonbane
- Shield no longer decays with time
SKINS
EXTRA BITS
- Fixed the description bug of Terminus. When equipped with Terminus, the upper limit of armor penetration and magic penetration rate from items is 40%. But the penetration effect from champion abilities can still break the upper limit.
- Fixed the bug of Mantle of the Twelfth Hour. Now the bonus health gained from Runes, Heartsteel, and champion abilities will be correctly calculated when Mantle of the Twelfth Hour triggers Lifeline.
- Fixed the bug of the Death’s Dance. Now bonus health gained from Runes, Heartsteel, and champion abilities will be correctly calculated when Death’s Dance triggers Dance.