Wild Rift Patch Notes 4.3a
Poros, Bears, and Reapers…oh my! Welcome to Patch 4.3a!
This patch we’re reworking a staple champion, Annie! However, please note that her rework will not be live until August 10 00:01 UTC. But once it’s live we can’t wait to see your un-bear-ably cool plays and hear what you think! And if Annie isn’t your Mid Lane mage of choice, it’s okay, you don’t b-negative about it, because Vladimir, The Crimson Reaper will also be joining the Rift!
Ghost Poros will be joining the Rift this patch too! These fluffy new friends will grant you and your team some extra vision, if you find yourself at a disadvantage. We’re also making some adjustments to some champions and boots after our big updates to the rune system last patch.
That’s all for now but we’ll see you back here for Patch 4.3b!
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
VLADIMIR, THE CRIMSON REAPER
A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire’s earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.
Vladimir will be released on August 17 at 08:01 GMT+8.
EVENTS
VLADIMIR’S TRIVIA
Think you know everything about The Crimson Reaper? Now's your chance to show off!
The Vladimir’s Trivia event begins August 17 at 08:01 GMT+8.
ANNIE
base_stats
- Health per level: 105 → 96
- Armor per level: 3.9 → 3.5
Molten Shield
- [REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
- [NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.
Summon: Tibbers
- Tibbers stays: 30s → 20s
- Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power
- Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies
- [REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second
- [NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.
CAITLYN
YORDLE SNAP TRAP
- Charging time: 30/24/18/12s → 27/22/17/12s
GRAVES
End of the Line
- Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%
Collateral Damage
- Base damage: 275/425/575 → 300/450/600
GWEN
SNIP SNIP!
- [NEW] Damage ratio to monsters: 80%
HALLOWED MIST
- Cooldown: 20/18/16/14s → 17/16/15/14s
- Bonus armor and magic resistance: 11/14/17/20 → 14/16/18/20
LEE SIN
Sonic Wave / Resonating Strike
- Sonic Wave bones Attack Damage: 100% → 105%
- Resonating Strike bonus: 100~200% → 105~210%
LEONA
base_stats
- Base attack: 58 → 62
- Attack per level: 1.7 → 3
SOLAR FLARE
- Base damage: 100/175/250 → 150/225/300
NILAH
base_stats
- Base armor: 34 → 37
- Base health regeneration: 6 → 10
FORMLESS BLADE
- [NEW] Active damage ratio of Formless Blade to monsters: 60%
OLAF
Undertow
- Base attack: 60/120/180/240 → 50/110/170/230
Reckless Swing
- Base attack: 60/120/180/240 → 55/115/175/235
ORNN
base_stats
- Base attack: 62 → 58
- Health per level: 128 → 112
BELLOWS BREATH
- Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health
SEARING CHARGE
- Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance
RAKAN
base_stats
- Base health: 570 → 540
BATTLE DANCE
- Base shield: 45/80/115/150 → 35/70/105/140
RAMMUS
ROLLING ARMORDILLO
- Movement speed during rolling state increases to: 60 + 90/14 × (Level - 1) → 35 + Level × 2
DEFENSIVE BALL CURL
- Armor increase: 60/65/70/75% → 55/60/65/70%
SAMIRA
FLAIR
- Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%
BLADE WHIRL
- Cooldown: 30/27/24/21s → 26/23.5/21/18.5s
VOLIBEAR
FRENZIED MAUL
- Base health regeneration: 10/20/30/40 → 20/30/40/50
- [NEW] Damage ratio to monsters: 80%
ZOE
PADDLE STAR!
- Base damage: 45/85/125/165 → 35/75/115/155
- Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5
SLEEPY TROUBLE BUBBLE
- Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
- Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
GAMEPLAY CHANGES
ITEM CHANGES
GLUTTONOUS GREAVES
After seeing how some of the new boot options have landed, we think that Gluttonous Greaves isn’t providing players enough, especially when compared to the other options. So, we’re giving it a boost!
Stats
- Attack Damage: 30 → 35
BOOTS OF MANA
Boots of Mana have been too overpowering, so for now we’re adjusting just the stats they provide you, since we still think these new stats will provide a lot for the cost.
Stats
- Ability Power: 60 → 55
- Base mana regeneration: 200% → 150%
PLATED STEELCAPS
Currently, Plated Steelcaps are too strong of a pick up, especially when facing assassins, fighters and marksmen. So, we’re slightly adjusting its stats to tone down some of its power.
Block
- Block to reduce physical damage: 15% → 12%
SYSTEM CHANGES
When you fall behind in-game, most of the map will be dark, making it hard for your team to attempt a comeback or make plays, because anyone could be hiding in your jungle looking to pick you off. So, we’re adding a new mechanic to help when you’re at a disadvantage, which we hope will give you the opportunity to make more comebacks and plays with your teammates. Just don’t forget to give your new friends a head pat or tasty Poro snack!
Ghost Poro mechanic:
- When an inner turret was destroyed, a ghost Poro will be spawned in the corresponding jungle to provide vision, and it will patrol around the jungle.
- When found by Poro, the enemy champions will have a small eye effect on their heads to remind them that they have been seen.