Wild Rift Patch Notes 4.2
Chill out—Welcome to Patch 4.2!
This patch we’ve got our bows and arrows ready and are envisioning our way to a chilly victory…with soda pop for the reward! We’ve got the long awaited marksman update, Swain, Ice Dragon, the arrival of a new Wild Pass, and more!
This is just the first update during the Playhem patch, check out our Patch Preview to see what else is still in store. See ya in patch 4.2a!
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
SWAIN, THE NOXIAN GRAND GENERAL
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.
Swain will be released on May 26 at 08:01 GMT+8.
ICE DRAGON
It's time to chill out with the arrival of Ice Dragon! You can read more about Ice Dragon from our gameplay team here, but below is a quick summary of what this frigid beast will bring to your games:
- Slaying Ice Dragon will granting you Ability Haste.
- If Ice Dragon is the first dragon to spawn and be defeated in the game, Elemental Rift will transform and spawn Icy Paths, which will grant you movement speed.
- When the Ice Dragon is killed and the map transforms, the Cryoblossom will appear. After hitting the Cryoblossom and striking an enemy, it will apply a stasis effect to your foe.
- During the freezing time, the frozen enemy champion cannot be targeted and is immune to damage. Only enemy champions can be hit by this effect.
WILD PASS
Our cola-est Wild Pass skin yet—Soda Pop Ahri is here! She’s so-darn cute and you’ll earn tons of new goodies as you sip your way through the pass. If you want another flavor, you can also pick up the so-delightful Ascended version from the Wild Pass Emporium!
The Wild Pass will be available on May 26 at 08:01 GMT+8
HOMESCREEN CUSTOMIZATION
We’re launching a new feature this patch called Atmosphere! It will allow you to pick any splash to customize your homescreen with! We’re picking our girl Sona, and can’t wait to admire her pretty splash art while we wait to play. Let us know what splash you’ll be picking and what you think about this new feature!
BUTTON CUSTOMIZATION
If you couldn’t tell we’re all about the aesthetics this patch. And like we mentioned starting this patch we’re going to offer you the ability to change up your buttons to match more your style! We’ll be launching one for Battle Academia, and a departure/platinum button skin to start and you can obtain both of them from the collection system!
HEXTECH CRAFTING
Hextech Crafting is the new permanent feature we announced that will give collectors a new way to obtain unique skins, chromas, some of their favorite skins, and older skins that they have missed at the first pass! It’s launching this patch along with Iconic Garen! What can we say, he’s an icon, he’s a legend, and he is getting his moment to shine with the launch of this new system!
For all the information regarding Hextech Crafting you can read our previous article here, or check out the Player Support article here! We know this system is bringing a lot of new changes, so you can additionally reach out to our Player Support team to answer any questions you may have!
EVENTS
WILD PUZZLE
Hmmm…this piece goes here? Well. Wait. No. It goes there! Uh…we’re not sure, hopefully you’ll be better at this wild puzzle than us!
Wild Puzzle will begin on May 26 at 08:01 GMT+8
PRIDE 2023
It's almost June, and Pride is in the cards, you can learn more about in-game activations across Runeterra in the coming weeks!
Pride 2023 event will begin on June 01 at 08:01 GMT+8
OLAF
base_stats
- Initial attack speed: 20% → 10%
Berserker Rage
- [NEW]: Gain 0.6% - 1% attack speed for every 1% health missing → Gain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
Vicious Strikes
- Cooldown: 16s → 15/14/13/12s
- Bonus attack speed: 50/65/85/90% → 35/50/65/80%
- Attack speed time: 6s → 4s
- No longer gains physical vamp and healing boost.
- Gain shield: 30/60/90/120 + 17.5% of lost health, max effect at 70% of lost health
- Shield time: 2.5s
Reckless Swing
- Damage factor to wild monsters: 50% → 80%
Ragnarok
- Passive double resistance increase: 20/30/40 → 10/20/30
- Active attack boost: 30/40/50 + 30% Attack Damage → 10/20/30 + 25% Attack Damage
- Duration: 6s → 3s
- [NEW]: Releasing 3 skills and basic attacks on enemy champions can extend the duration to 2.5s.
- [UPDATED]: Passive dual resistance is no longer removed when the active effect is released.
Renekton
RUTHLESS PREDATOR
- [NEW]: Under the effect of Red Fury, clear all shields on the target.
MARKSMEN RANGE & CRITICAL STRIKE ADJUSTMENTS
Since this patch is all about marksmen, we wanted to take a look at their survivability. We slightly increased their attack range along with some marksmen base attack speed, attack speed per level, and Attack Damage per level stats. Our goal with these changes is to not only enhance the survivability but also how much damage they are able to do during team fights, while also making sure the fights between marksmen are unchanged. Since we have some new items and adjustments to old, we’re also making some changes to the champions who value it as their main stat.
ALL CHAMPIONS ADJUSTMENT
In order to help you get back to lane faster and improve the overall feel of teamfights, we’re adjusting the movement speed and critical damage rate of all champions!
GAMEPLAY CHANGES
ITEMS
BOOTS OF SPEED, GLUTTONOUS GREAVES, BOOTS OF SWIFTNESS, MERCURY’S TREADS, PLATED STEELCAPS, IONIAN BOOTS OF LUCIDITY
We’ve removed the active ability portion on boots, so that you have more of an incentive to purchase your upgraded kicks sooner.
- All boots movement speed +5
- Removed the active skill of primary and advanced shoes: Sprint
IMMORTAL SHIELDBOW
We wanted to bring another item for marksmen to have as a first purchase, so we brought over Immortal Shieldbow. It will be a great pick-up early on if you’re looking for a little extra protection and power in the early-to-mid game.
Build path
- Noon Quiver (1200g) + Long Sword (500g) + Brawler’s Gloves (500g) + 1000g
- Total cost: 3200g
Stats
- Attack Damage: 40
- Critical strike rate: 25%
- Attack speed: 15%
- Physical vamp: 5
Passive:
- Lifeline: Damage that puts you under 35% will produce a shield that absorbs 200 + 50 damage per 10% critical strike rate, lasting for 5 seconds (90 second cooling time).
- Battle Furor: Triggering Lifeline will provide 10% physical vamp for 8 seconds.
ESSENCE REAVER
Essence Reaver sat in an odd spot for a while and was only a good pick up for a select few. So, we’re adjusting it so it can be an amplifier for anyone who builds crit.
Build path
- Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 850g
- Total cost: 3050g
Stats
- Attack Damage: 40
- Critical rate: 25%
- Ability haste: 20
Passive
- Essence Flare: After attacking a champion, enhance your next damaging ability or empowered attack up to 30% based on critical strike rate, with a 6 second cooldown. Reduces cooldown on champion hits with Basic Attacks by 1 second.
- Mana Siphon: Basic attacks restore 3% of missing mana.
INFINITY EDGE
Since the critical damage rate of all champions has been adjusted, we’re also adjusting Infinity Edge accordingly.
- Infinity: Crit damage increased from 200% to 230% → Crit damage increased from 175% to 205%
MURAMANA
We’re reworking Muramana so that we can expand its user base to all Attack Damage champions who cast abilities.
Stats (unchanged)
- Attack Damage: 25
- Max mana: 1000
- Ability haste: 20
[NEW] Passive
- Awe: Increases attack power by 1.5% of maximum mana and refunds 15% of total mana spent
- Shock: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion.
NASHOR’S TALON
This is a new component for Nashor’s Tooth and will help make that item available for a wider range of champions.
- Price: 800g
- Passive: Magic Needle: Gain 20 Attack Damage or 40 Ability Power (adaptive)
NASHOR’S TOOTH
Similar to Essence Reaver, Nashor’s Tooth has only been a viable pick up for a select few champions. We want to expand who all can pick this item up, so we’re making some adjustments so that this item can be a viable option for some caster marksmen builds.
Build path
- Stinger (1200g) +Nashor’s Talon (800g) + 1000g
- Total cost: 3000g
Stats
- Attack speed: 45%
- Ability haste: 20
Passive
- Magic Fang: Gain 30 Attack Damage or 60 Ability Power (Adaptive)
- Gnaw: When the basic attack hits the enemy champion, it will cause 15+25% bonus attack power + 25% bonus magic damage
NOONQUIVER
We noticed that a lot of marksman builds can hit an awkward spot where they are waiting for gold for the next big purchase or aren’t sure what to get before that purchase. We hope Noonquiver is able to fill that gap and smooth out marksman build paths.
Build path
- Long Sword (500g) + 700g
- Total cost: 1200g
Stats
- Attack Damage: 25
- Attack speed: 10%
PHANTOM DANCER
We’re going to be giving Phantom Dancer a new passive, while moving its old one to Immortal Shieldbow. The new passive we’re giving it fits Phantom Dancer much better, and will be a more satisfying pickup for champions who’s build is focused on crit.
Build path:
- Noonquiver (1200g) + Zeal (1300g) + 400g
- Total cost: 2900g
Stats
- Attack Damage: 25
- Critical rate: 25%
- Attack speed: 30%
Passive
- Shadowwalk: +5% Movement Speed
- Spectral Waltz: Gain 7% extra movement speed when you basic attack for 3 seconds. After attacking 4 times, gain an additional 30% attack speed for the same duration.
RAPID FIRECANNON
Since we’re making adjustments to marksman ranges across the board, we’re also changing the range on Rapid Firecannon to match.
Sniper
- Increased attack range of energized attack: 150 → 125
- Increased attack range of melee attack: 50 (unchanged)
STORMRAZOR
Similar to Immortal Shieldbow, we wanted to make sure that Attack Damage players had some more options for early-to-mid-game items that would give them a little extra oomph in damage. We’re reducing the cost of its components so you don’t have to kill as many minions before you pick them up.
Build Path
- B.F. Sword (1500g) + Kircheis Shard (900g) + 700g → Noonquiver (1200g) + Long Sword (500g) + Brawler’s Gloves (500g) + 900g
THE COLLECTOR
We wanted to give marksmen an option in the shop that would increase their damage in the mid-game so we brought over Collector! We hope this will help marksmen the ability to enter team fights earlier on.
Build path
- Serrated Dirk (1000g) + Cloak of Agility (1000g) + 900g
- Total cost: 2900g
Stats
- Attack Damage: 40
- Critical strike rate: 25%
Passive
- Killer: +10 Armor Penetration
- Death and Taxes: Dealing damage that would put an enemy champion below 5% of their maximum health executes them. Champion kills grant an additional 25.
RUNES
[NEW] INSPIRATION: TRANSCENDENCE
This patch we’re removing Hunter - Genius, since it isn’t a go-to rune in a lot of player builds. It also is not performing as well as we like, so we’re introducing a new rune to fill its spot that we think will be used by more champions, especially ones who use their abilities more frequently.
Gain bonuses upon reaching the following ranks:
- At level 1, gain 6 skill haste
- At level 6, additionally gain 6 skill haste
- At level 11, after the actively released basic skill hits the target, the cooldown time of the skill is reduced by 15% (8s cooldown time)
[NEW] RESOLVE: PERSEVERANCE
Similarly to Hunter - Genius, we’ll also be replacing Hunter - Titan with Perseverance. This will be a more suitable pick for most builds and grant some extra resistances when you get in a bind.
- Gain 10% tenacity
- While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times
SYSTEM CHANGES
BASE RECALL
After recalling to base, you’ll now recover and return to the battlefield faster.
- Within 5 seconds after recalling to base, the speed of health recovery/mana recovery/energy recovery is doubled. Walking back to base will not grant this effect.
BARON NASHOR
Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Baron and other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
Baron Nashor
- Base health: 11800 → 9000
- Health per level: 400 → 480
- Base Attack Damage: 250 → 200
- Attack per level: 20 → 22
- Spawn time: 13m → 12m
- Hand of Baron (Baron Buff) duration: 120s → 100s
- Hand of Baron no longer disappears for champions after they’ve been killed, but will no longer strengthen nearby minions upon respawn
ELEMENTAL DRAGONS AND ELDER DRAGON
Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Elemental Dragons, Elder Dragon and some other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
- Elemental drake respawn interval: 5 min → 4m 30s
- Elder Dragon spawn time: 20m → 18m
- Elemental Dragon despawn time: 19m → 17m 30s (if in combat at 17m 30s, the despawn time will be delayed and disappear at 17m 50s)
- Elemental Dragon health
- Base health: 5000 → 4000
- Health per level: 150 → 180
- Elemental Dragon defeat reward: 60 team gold + 40 kill gold → 40 team gold + 40 kill gold
KILL AND ASSIST BOUNTIES
- Bonus reward for First Blood: 100g → 150g
First defeat:
- Base bounty: 350g → 300g
- Extra bounty: 0g
- Max drop bounty: 350g → 300g
Kill streak:
- Base bounty: 350g → 300g
- Extra bounty: 0g
- Max drop bounty: 350g → 300g
Two kill streaks:
- Base bounty: 350g → 300g
- Extra bounty: 100g
- Maximum drop bounty: 450g → 400g
Three kill streaks:
- Base bounty: 350g → 300g
- Extra bounty: 200g
- Maximum drop bounty: 550g → 500g
Four consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 300g
- Maximum drop bounty: 650g → 600g
Five consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 400g
- Maximum drop bounty: 750g → 700g
Six consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 500g
- Maximum drop bounty: 850g → 800g
Seven consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 650g → 600g
- Maximum drop bounty: 1000g → 900g
Eight consecutive kills:
- Basic bounty: 350g → 300g
- Extra bounty: 800g → 700g
- Maximum drop bounty: 1000g
Nine consecutive kills:
- Basic bounty: 350g → 300g
- Extra bounty: 950g → 800g
- Maximum drop bounty: 1000g
Ten consecutive kills:
- Basic bounty: 350g → 300g
- Extra bounty: 1100g → 900g
- Maximum drop bounty: 1000g
Eleven consecutive kills:
- Base bounty: 350g → 300g
- Extra bounty: 1250g → 1000g
- Maximum drop bounty: 1000g
Eleven+ killstreak:
- Base bounty: 350g → 300g
- Extra bounty: 1300g → 1000g
- Maximum drop bounty: 1000g
MINION RANGE AND AGGRO ADJUSTMENTS
- Ranged minion attack range: 375 → 525
- Cannon attack range: 525 → 300
- Baron's enhanced cannon attack range is still 700
- Minion aggro time reduced: 2s → 1s
NEXUS SHIELD
In order to prevent back doors or sudden death scenarios from ending the game, we have added a shield to protect the Nexus so that you can join team fights with peace of mind.
- Within 18 minutes of the game, after the first Inhibitor Turret is destroyed, the Nexus will get a shield
- Nexus Shield lasts for 20 seconds, and the shield amount is 100% of the Nexus’s health
PACING ADJUSTMENTS
In addition to our previous pacing adjustments we’re also changing up some respawns so that you can have some extra time dueling your opponent in lane.
- Plating duration: 7m → 7m 30s
- Smite passive, minion penalty Smite duration: 7m → 7m 30s
- The spawn time of the Evolved Blue Sentinel and the Evolved Red Brambleback: 7m → 7m 30s
- 4m ~ 10m minion spawn interval time: 30s → 25s
Respawn Time Adjustment:
- Game time within 3m: 0~12s → 4~15s
- Game time 3-5m: 12~17s → 15~20s
- Game time 5-7m: 17~22s → 20~24s
- Game time 7-9m: 22~27s → 24~28s
- Game time 9-11m: 27~32s → 28~33s
- Game time 11-13m: 32~39s → 33~40s
- Game time 13-15m: 39~45s → 40~46s
- Game time 15-17m: 45~55s → 46~52s
- Game time over 17m: 55s → 52s
PASSIVE GAIN FOR GOLD AND MINION EXPERIENCE
We know all the pacing changes will have an effect on gold and farming minions, so we’ve also made some adjustments to gold and minion experience to account for this.
- Global gold coins: 3.5g per second → 3g per second
- Melee minion gold: 65g → 60g
- Cannon minion gold: 85g → 80g
- Cannon minion experience: 2000 → 1800
RIFT HERALD
Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Rift Herald and some other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
- Rift Herald despawn time: 11m → 11m30s (if in combat at 11m30s, the despawn time will be delayed, and will escape into the void at 11m50s)
- Rift Herald rewards: 125 kill gold → 40 kill gold + 40 team gold
- 3000 Experience → 1500 Experience
- Summoned Rift Herald turret damage: 1500 + 50 × Level → 2000 + 50 × Level
- Second Rift Herald removed
TURRET AND NEXUS ADJUSTMENTS
We also wanted to strengthen the attack of turrets, but if you leave your defense tower for a long time, the enemy will be able to destroy it more easily.
Inner defense tower:
- Health: 3500 → 3000
- Armor: 25 → 15
- Magic resist: 25 → 15
- Initial attack: 204 + 6/every 30s → 240 + 8/every 30s
- Attack with armor penetration 30% → 50%
Highground defense tower:
- Health: 3500 → 3000
- Initial attack: 204 + 6/every 30s → 260 + 8/every 30s
- Attack with armor penetration 30% → 50%
Nexus:
- Health: 4000 → 3500
- Attack: 250 → 280 + 8/every 30s
- Attack with armor penetration 30% → 50%
- Comprehensive change to turrets so that growth begins at 450s, growing every 30s, up to 25 times
SKINS
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Icons: Pride of Sun; True Colors; 8bit Empire; Refreshing Smile; Summer Peach Ahri; Noxian Grand General
Baubles: Drink it Up; A little crow
Emotes: Woops!; Pretty Fly; All That Glitters; Peace & Love; Victorious; Side-Eyed; Scowl
Icon Border: Trader Braum’s Orange Soda
Profile Border: Citrus Pop; Peachy Keen
Rift Emblems: Ravenous Ensign
Homeguard Trail: Garen Iconic Homeguard Trail; Follow me to happiness
Custom Recalls: Carbonate Escape; Fizzy Farewell
All accessories will be released throughout the patch
FREE-TO-PLAY CHAMPION ROTATION
May 25 - May 31: Akshan, Alistar, Amumu, Braum, Gwen, Miss Fortune, Samira, Tryndamere, Xin Zhao, Zoe
Jun 01 - Jun 08: Braum, Caitlyn, Corki, Diana, Fiora, Graves, Olaf, Pyke, Sett, Varus