Wild Rift Patch Notes 4.1
Unleash Chemtech power—Welcome to Patch 4.1!
We’re crab walking our way onto the Rift, as Urgot is joining the fray this patch! But beware, while he looks kinda like a crab (squint your eyes and you’ll see it just like us, promise), he’s actually a lean, green, killing machine with a whole lotta chemtech power that he’s ready to unleash.
But have no fear, Superhero Vi is here! She’ll help you fight off the chemtech power or any other baddies that try to get in your way. We also are uncapping the leveling system this patch, so once you hit level 40 you’ll unlock a prestige level system, where additional levels will give you stars that are showcased in your profile and other visible areas! We can’t wait to see all your stars showcased on your profile!
At the start of 4.0, we made some changes to our beefy friends in Baron Lane, and gave them some new items. However, this patch we’re continuing that and giving tanks some more item choices and updates in the shop, along with our regularly scheduled balance updates!
This new content is just the start of what’s to come in Patch 4.1, to see what’s still in store, check out our latest Patch Preview:
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
URGOT, THE DREADNOUGHT
Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.
Urgot will be released on March 16 at 08:01 GMT+8.
WILD PASS
With all these villains on the loose it's about time another hero made an appearance to save the day or wreck it… Superhero Vi joins the fight this Wild Pass! You can earn her and the Ascended version as you punch your way through this Wild Pass!
The Wild Pass will be available on March 16 at 08:01 GMT+8
UNCAPPED LEVELS
We’re changing how the account leveling system works. Hitting level 40 in Wild Rift is meant to be an important milestone, and since we’ve seen so many of you achieving it over the last year, we wanted to provide additional ways for you to feel and see the investment you’ve made in Wild Rift.
Starting this patch, once you hit level 40, you’ll unlock a prestige level system, where additional levels will give you stars that are showcased in your profile and other visible areas. As you continue to level up, all your stars will show off your growth!
EVENTS
URGOT’S TRIVIA
Should you dread a dreadnought? We’re not so sure, but maybe we’ll find out during some trivia!
Urgot’s Trivia will begin on March 16 at 08:01 GMT+8.
ALISTAR
Headbutt
- While Pulverize is off cooldown double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.
GAREN
Decisive Strike
- Movement speed: 30% → 35%
Courage
- First second damage reduction: 60% → 70%
JAYCE
TO THE SKIES! / SHOCK BLAST
- While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.
MERCURY CANNON / MERCURY HAMMER
- Cooldown: 6s → 5s
JINX
Zap!
- Wind up before casting: Decreases with ability levels → Decreases with attack speed (fastest when the attack speed bonus reaches 140%)
Flame Chompers!
- Cooldown: 19/16/13/10s → 16/14/12/10s
- Root duration: 1.3/1.45/1.6/1.75s → 1.45/1.55/1.65/1.75s
KAYN
THE DARKIN SCYTHE
- Darkin healing ratio: 21~35% → 18~32%
- Shadow Assassin's extra magic damage ratio: 32~46% → 38~52%
- Adjustments to Shadow Assassin’s passive: Reset cooldown upon entering fights → Reset cooldown upon taking damage from champions
UMBRAL TRESPASS
- Base damage: 150/250/350 → 200/300/400
LUCIAN
PIERCING LIGHT
- Wind up before casting: Decreases as champion level goes up → Decreases as attack speed increases (fastest when the bonus attack speed reaches 140%)
PYKE
BONE SKEWER
- Deals 25% damage to minions and monsters → Deals 100% damage to minions, 110% damage to monsters
PHANTOM UNDERTOW
- Deals 25% damage to minions, 25% damage to monsters → Deals 80% damage to minions, 110% damage to monsters
DEATH FROM BELOW
- [NEW]: Pyke earns 110% additional gold every time he executes an enemy. If there is an assist from a teammate, the last assisting teammate will get 100% of the additional gold, and Pyke will get 110% of the additional gold (maximum 550); every time an enemy Champion is defeated by a teammate in the area with a X, Pyke can get 110% the additional gold (capped at 550).
Renekton
SLICE AND DICE
- Cooldown: 17/16/15/14s → 15/14/13/12s
SERAPHINE
SURROUND SOUND
- The value of the 2nd shield for the ability enhancement is now stacking instead of refreshing
SION
DECIMATING SMASH
- Maximum charge base damage: 65/155/245/335 → 80/165/250/335
- Stun duration: 1.25~2.25s → 1~2s
SOUL FURNACE
- Base shield: 60/90/120/150 → 75/100/125/150
UNSTOPPABLE ONSLAUGHT
- Stun duration: 0.75~1.75s → 0.5~1.5s
SORAKA
Starcall
- Total healing from Rejuvenation: 60/80/100/120 + 35% Ability Power → 60/90/120/150 + 45% magic level
Astral Infusion
- Healing amount: 90/130/170/210 + 70% Ability Power → 70/110/150/190 + 70% Ability Power
TRYNDAMERE
base_stats
- Attack speed growth: 2.2% → 1.2%
Battle Fury
- Attack speed: 45/50/55/60% → 55/60/65/70%
Mocking Shout
- Duration: 2.5s → 3s
- Attack speed: 25/30/35/40% → 35%
- Movement speed: 20/30/40/50% → 15/20/25/30%
VARUS
Blighted Quiver
- Maximum health damage per stack of Blight: 3.5/4/4.5/5% → 4.5/5/5.5/6%
Chain of Corruption
- Damage: 150/200/250 + 80% Ability Power → 150/250/350 + 100% Ability Power
WARWICK
JAWS OF THE BEAST
- [NEW]: Deals 50% extra damage to minions and restores 50% of cooldown when killing minions
- Mana cost: 50/60/70/80 → 40/45/50/55
- Maximum damage to monsters: 125/150/175/200 → 100/125/150/175
BLOODHUNT
- Move speed: 45/50/55/60% → 40/45/50/55%
- Attack speed: 70/80/90/100% → 60/70/80/90%
PRIMAL HOWL
- [REWORKED] The second cast will no longer prematurely end the damage reduction effect.
GAMEPLAY CHANGES
ITEMS
[NEW] MANTLE OF THE TWELFTH HOUR
Sometimes, committing with your team and dying for the cause is the right thing to do as a tank. However, we think there’s some room to add a tank item that makes it a bit easier to maneuver and escape from tricky low-health situations. Mantle of the Twelfth Hour grants a burst of healing, movement speed, and slow resistance when your health gets low to give tanks a fighting chance at escaping or running down one more kill.
Build path:
- Chain Vest (900g) + Negatron Cloak (900g) + 1100g
- Total cost: 2900g
Stats:
- Armor: 50
- Magic resistance: 50
Passive:
- Lifeline: If taking damage that would lower maximum health below 35%, will heal 200 + 50% of health over 3 seconds. Also gain 50% of slow, slow resistance and 30 movement speed for 3 seconds. (90 seconds cooldown)
[NEW] AMARANTH TWINGUARD
Currently, tanks that are able to find a lead in their games don’t really have the options in the shop to help them try to make a big impact on the game. Mages are able to pick up items like Rabadon’s Deathcap or Void Staff and Marksmen are able to buy Infinity Edge or Lord Dominik’s Regards. Amaranth Twinguard is a capstone item for tanks that allows them to multiply their effectiveness during combat as long as they can stick it out long enough to get the benefits of Endurance.
Build path:
- Chain Vest (900g) + Negatron Cloak (900g) + 1400g
- Total cost: 3200g
Stats:
- Armor: 55
- Magic Resistance: 55
Passive:
- Endurance: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.
[NEW] SHIMMERING SPARK
Want to clear the jungle faster when playing a tank? If so, Shimmering Spark is the right item for you! It will increase your clear speed and grant you some tankiness! Since Shimmering Spark can be combined with Sunfire Aegis or paired with Searing Crown, it will also grant you a lot of flexibility in your build path.
Build Path:
- Total cost: 500g
Stats:
- Health: 50
Passive:
- Immolate: Deal 5 - 10 magic damage to nearby enemies per second.
BAMI’S CINDER
Since we're adding a new spark to the item shop, Bami’s Cinder is growing even hotter. We’re making it deal more damage, and in return increasing its price.
Build path:
- Shimmering Spark (500g) + Ruby Crystal (500g) + 300g =
- Total cost: 1300g
Price:
- 1100g → 1300g
Passive:
- Magic damage per second: 5 - 10 → 10 - 20
SUNFIRE AEGIS
Currently, Sunfire Aegis is the only choice for tanks that want to opt into more aggressive damage against champions. However, it also serves as the only tank item that offers meaningful wave- and jungle-clearing power, which puts it in a space where it’s serving two different niches at the same time. This has always made it hard for it to be good at either thing, which is why we gave it a sibling this patch! So if you want to stick to farming it up, Sunfire should be your pick and it’s even better than before.
Build Path:
- Bami's Cinder (1300g) + Kindlegem (1000g) + 700g
- Total cost: 3000g
Price:
- Total gold unchanged
Passive:
- Each stack increases sacrifice damage by 8% → 7%
- The effect of stacking 6 layers: Basic attack causes sacrifice damage → Basic attack causes 50% sacrifice damage
- Damage factor to jungle monsters: 115% → 130%
- Damage factor to minions: 115% → 175 - 250%
SEARING CROWN
As we mentioned, this patch we’re giving Sunfire a sibling, Searing Crown! If you want to burn your foes to a crisp and focus on dealing damage to other champions, rather than minions, Searing Crown should be your new go-to!
Build path:
- Bami's Cinder (1300g) + Chain Vest (900g) + 500g
- Total cost: 2700g
Stats:
- Health: 300
- Armor: 50
Passive:
- Fiery Touch: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.6% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%).
- Deals 150% damage to minions and monsters. Deals up to 125 damage to Jungle monsters.
BRAMBLE VEST
The growth rate of Bramble Vest is a bit too high. We have balanced its value in the early and late stages, making it more in line with the positioning of a second-level item, and encouraging it to upgrade to Thornmail as soon as possible.
- Total cost: 3000g → 2700g
- Stats: 200 Health → 100 Health
- Passive Thorns damage: 3 + 8% Bonus armor → 4 + 6% Bonus armor
THORNMAIL
As a targeted Grievous Wounds item, the Thornmail is too expensive. We lowered its price, and made its anti-injury ability more universal, so that tanks don't need to worry about too many other factors when choosing it as a means of Grievous Wounds.
- Total cost: 3000g → 2700g
- Stats: 200 Health → 100 Health
- Passive Thorns damage: 25 + 10% Bonus armor → 20 + 1% Bonus health + 6% Bonus armor
FORCE OF NATURE
We’re making a small adjustment to Force of Nature this patch so that tanks can absorb more magic damage during continuous teamfights.
- [REMOVED] Current Absorb passive.
- [NEW] Passive: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 6 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.
ABYSSAL MASK
We’re removing the generic magic damage amplification passive on Abyssal Mask in favor of a new passive that will allow it to store a percentage of magic damage taken, which can then be released as an explosion upon enemies when you immobilize a target. Boom!
- [REMOVED] Damage passive
- [NEW] Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.
RELIC SHIELD/TARGON’S BUCKLER
We’re making a few adjustments to Relic Shield to lend supports a hand. We know right now it can sometimes be hard to get an execute off on a minion, especially when the enemy marksmen keeps poking you, so we’re adjusting the threshold for when a minion is executed. We’re also making a few other quality of life updates for the item.
Passive:
- Melee/Range execution minion bloodline: 50%/30% → 75%/75%
- [REMOVED] Destroy minions to provide 120% gold for yourself, and 100% gold for the nearest allied champion.
- [NEW] Destroy minions to provide kill gold to the nearest ally champion, you get 50% kill gold, and get an extra 75 gold (included in the mission).
- [NEW] When charged and with teammates around, when the minion's health reaches the execution threshold line, the minion’s health bar will turn yellow to remind players.
- Charge cooldown: 20s → 30s
SPECTRAL SICKLE/HARROWING CRESCENT
Once the mid game hits, it can be hard to get off charges, so we’re making some adjustments so Spectral Sickle feels good, even after the earlier stages of the game.
- Charge cooldown: 10s → 15s
- Gold: 25g → 40g
SYSTEM CHANGES
INHIBITOR RESPAWN ADJUSTMENTS
We’ve made some adjustments to inhibitors respawning and the countdown visual effects. Inhibitors will now no longer respawn after the 19 minute mark.
JUNGLE MONSTER SPAWN ADJUSTMENTS
We realized that the time in which each jungle monster is able to be attacked can have a difference of up to 2 seconds. If players choose a monster that is slow to spawn, then they can lose their early jungle farming advantage. So, we’re making some adjustments to how the spawns work.
Shortened the difference between when jungle monsters first spawn and is able to be attacked.
SKINS
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Icons: Flaming Justice; Darkest Night to Dawn's Light; Rising Flames
Baubles: V for Victory; Blep; Destiny Bringer
Emotes: Enticing; Wipe Those Tears Away; Politely...No.; Vi I oughta!
Icon Border: Burning Judgement; The Crimson Fist
Profile Border: Crimson Duty; Radiant Valor
Rift Emblems: Heroic Ensign
Homeguard Trail: Trailblazer
Custom Recalls: Diurnal Flight; Superhero away!; Flames of Justice
All accessories will be released throughout the patch
FREE-TO-PLAY CHAMPION ROTATION
Mar 16 - Mar 22: Draven, Graves, Leona, Rengar, Sion, Tryndamere, Yuumi, Zed, Zeri, Zoe
Mar 23 - Mar 29: Alistar, Amumu, Brand, Caitlyn, Darius, Gragas, Morgana, Pantheon, Samira, Veigar