Wild Rift Patch Notes 4.0

It’s time zip and zap into Wild Rift’s first patch of the year! Zoe makes her debut, All Random Ultra Rapid Fire (ARURF) mode returns, Lunar New Year celebrations, Ranked S8, a new Wild Pass, and much more! Welcome to Patch 4.0!

Zip Zap—It’s Patch 4.0! 

Happy Lunar New Year and welcome to the first patch of 2023! We’re back with a new patch, and patch notes with the same ole’ dad jokes you know and love. If mischief, mayhem, and magic were a part of your New Year’s Resolutions, Zoe is making her debut and can lend a hand with that. Steal spells and snipe your foes with sparkle and glitter when this Mid Lane mage portals into your game. We’re big Zoe fans here, we sure hope she wins!

Whether you like to fight for honor and glory or you live for the thrill of putting yourself in grave danger, Ranked S8 and a new Wild Pass should help you get your fill. And of course, what's a celebration without some fireworks? We’re bringing back All Random Ultra Rapid Fire Mode (ARURF), and decking out the Rift with lanterns, fireworks, a special slay effect, and of course a Lunar New Year themed canon! You’ll also be able to gather your friends together to prepare cozy dishes in our Lunar Feast event and visit Caitlyn in the Mythmaker Workshop! And of course you can’t have patch notes without some balance changes! We also have our update for our tanky friends.

To see what other content is still to come throughout this patch cycle, check out our latest patch preview:

Also as a note, you can expect to see the changes to turrets and inhibitors in one of the balance patches coming in the following weeks! 

We want to wish you a Happy Lunar New Year again. We hope you have a great 2023 and enjoy hoping into some games with your friends and families this year. We’ll see ya on the Rift! 

Reminder: content will be released throughout the patch.

NEW

NEW CHAMPIONS

ZOE, THE ASPECT OF TWILIGHT

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As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Zoe will be released on January 12 at 08:01 GMT+8.

NEW FEATURES

WILD PASS

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It’ll be a grave mistake if you try to step up to this villain, unless you're quick on the draw! Heist your way through this Wild Pass and Super Villain Graves will be all yours! Of course you’ll also be able to earn plenty of other goodies along the way! And if you’re still itching for more, you can earn Ascended Super Villain Graves and more in the Bonus Rewards Shop. 

Wild Pass will be available on January 12 at 08:01 GMT+8.

RANKED SEASON 8

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It’s time to wave goodbye to Ranked S7 and dive into Ranked S8! Glorious Crimson Nami will be making a splash in this season’s Season Rewards Tab! You’ll also be able to purchase her Weapon Augment Upgrade and other goodies from the Ranked Store! To spruce up things for S8 we’ve made a new and immersive layout to the Ranked Mode Select that will celebrate your best champions and most recent stats. We also made some improvements to the Ranked Reward Tracker and Ranked Store contents, aka more fun stuff to earn as you make your climb! Good luck this season!

Ranked S8 will begin on January 17 at 11:00 AM GMT+8.

ROLE LEADERBOARD & ROLE SCORES

Ever wondered if you’re the best Mid Laner in your friend group? Or if you’re a better Support than your bestie? Well, now you can prove it! We’ve added a Role Leaderboard, where you can compare your role score with your friends. You’ll also be able to now see the top players for each role in your region, with the best of the best even receiving a special title! 

Along with the new update, we’ve also adjusted how role scores work. At the start of each new ranked season, your role scores will reset. But don’t worry, you’ll gain a boost for role score gains in the future based on your performance from the previous season so you can still climb to the top! 

XBOX GAME PASS & LOGIN

Xbox Login is live with this patch! You can now login in to your account using your Xbox login. The Xbox Gampass is also live, and subscribers will receive in-game benefits—all Wild Rift champions unlocked and a 20% XP boost!

ETC DEVICE UPDATE

When Patch 4.0 launches, we will be deprecating our support for older devices that use the ETC texture format. If this affects you, you’ll receive a notification and email from us!

GAMEMODES

ALL RANDOM ULTRA RAPID FIRE MODE (ARURF)

To celebrate Lunar New Year we’ll be bringing back a classic: All Random Ultra Rapid Fire Mode! Queue up and play a completely random champion with super-speedy spells, just don’t forget to stretch those thumbs before hopping in a cannon!

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And what’s a party without any decorations? We’re going all out for our Lunar New Year celebrations and decking out the Rift with fireworks, lanterns, and even a Lunar New Year themed cannon! We’re also adding a new effect for the holiday—whenever you slay a foe, fireworks will shoot into the air!

EXECUTE SMITE

During All Random Ultra Rapid Fire Mode (ARURF), we’re introducing a new mechanic: Execute Smite. It will function passively for junglers and free up a spell slot. This version of Smite still retains the core smite passives, but does not upgrade to Chilling Smite and has no cooldown. We’ll be keeping an eye out on how this performs for possible future use!

  • [NEW] If you would reduce an Epic monster to 800 health or below, or a large monster to 400 health or below, execute the monster and restore 8% of your maximum health. This execute does not trigger from damage over time effects.
  • Jungle Expertise:
    • +20% bonus gold and 20% bonus experience from jungle monsters, but temporarily earn 60% less gold and experience from minions.
    • +15% Attack Damage and +30% Ability Damage to jungle monsters.
    • Restore 40 health over 5 seconds in combat against jungle monsters.
    • Restore 4 mana every second while in the jungle or river.

All Random Ultra Rapid Fire (ARURF) mode begins January 12 at 08:01 GMT+8 and ends Feb 02 at 08:01 GMT+8.

MYTHMAKER WORKSHOP

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It’s time to get crafty in the Lunar Papercutting Workshop with Caitlyn! We mentioned in the latest Wild Rift News that the Mythmaker Workshop would be making its debut with this patch, but we wanted to recap it here in the Patch Notes as well!

Get your scissors ready to snip and fold Lunar Papercuttings with Caitlyn and earn skins, rewards, and other goodies! In the Mythmaker Workshop, you’ll be able to buy scissors for 400 Wild Cores, convert them to papercuttings, and redeem items with your papercuttings! The items you can obtain with your scissors are:

2 Lunar Papercuttings

90.0%

8 Lunar Papercuttings

9.5%

92 Lunar Papercuttings

0.5%

One of the skins you can earn is Special Edition Mythmaker Caitlyn! You will earn her by opening 15 boxes (scissors), or by earning 92 Lunar Papercuttings! You can also use your Lunar Papercuttings to redeem the following:

Item

Lunar Papercuttings Needed

Firecracker Vayne

8

Firecracker Teemo

8

Firecracker Tristana

8

Firecracker Xin Zhao

8

Firecracker Diana

8

Firecracker Sett

8

Firecracker Jinx

8

Radiant Wukong

8

5000 Poro Energy

4

Firecracker Vayne Skin Border

2

Firecracker Vayne Pose

1

Mythmaker Caitlyn Special Edition Skin Border

2

Mythmaker Caitlyn Special Edition Pose

1

Mythmaker Caitlyn Special Edition High Tier Pose

2

Mythmaker Recall

3

Mythmaker Mini Profile Border

2

Ring of fire Recalls

3

Rosey Connection Emote

1

Just Gifted Emote

1

Big Hearted Emote

1

Light ‘Em Up Bauble

1

Not. Now. Emote

1

KA-POW Emote

1

Everything’s Ruined Emote

1

Mind: Blown Emote

1

You See That? Emotes

1

Sparklers Recalls

3

1000 Poro Energy

1

The Mythmaker Workshop will be live from January 12 at 08:01 GMT+8 to January 26 08:01 GMT+8.

EVENTS

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LUNAR FEAST

Gather your friends and serve up some cozy dishes!

The Lunar Feast event begins January 12 at 08:01 GMT+8.

CHAMPION CHANGES

CAMILLE

Camille has always been in a tough spot, with a kit that is both a boon and a curse. In the right hands, Camille is a terror with little counterplay—but for newer players, her mechanics can be daunting. We want to lower both her skill floor and ceiling, which will make her more approachable for players aspiring to master this precise Baron Laner, while keeping her in check for the best of the best.

Precision Protocol

  • [NEW] After 1.6 seconds of the first empowered attack, Precision Protocol automatically empowers another basic attack, converting the bonus damage to true damage.
  • Bonus movement speed: 15/20/25/30% → 25%
  • Bonus movement speed duration: 1s → 1.5s

Tactical Sweep

  • [NEW] Camille’s bonus damage now applies to the entire area of effect instead of just the outer half, dealing (90/120/150/180 +110% bonus AD) and an additional (4/6/8/10)% of the target's maximum health as physical damage. If you do sweetspot the outer half of the cone however, enemies are slowed by 80% for 2 seconds, and Camille heals for 50% of the damage dealt.

Hookshot

  • [NEW] If Camille misses the initial cast of Hookshot, it is placed on a 3 second cooldown instead of full cooldown.
  • RECAST: Camille detaches from the terrain and dashes in the target direction, dealing physical damage to nearby enemies on arrival. If she hits an enemy champion, she stuns them for 0.75 seconds and gains bonus attack speed for 5 seconds.
  • [NEW] Upon recasting Hookshot, Camille's next basic attack against enemy champions within 3 seconds, grants bonus attack speed for 5 seconds.

CORKI

In order to improve the feel of Corki’s Phosphorus Bomb in the later stages of the game and get him all spooled up, we’re updating this ability so that it scales with his attack speed.

PHOSPHOROUS BOMB

  • Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed)

IRELIA

While we previously stated this Bladesurge change was going live, it actually didn’t make it into the patch. We’re fixing it for real this time… hopefully.

BLADESURGE

  • No longer follows blink effects

KHA'ZIX

Kha’Zix is still at the top of the food chain in the jungle, so we’re reducing his single target damage so that we can give other junglers a chance to shine.

TASTE THEIR FEAR

  • Cooldown reduction on isolated targets: 45% → 30%

KAI'SA

Kai’Sa is underperforming when compared to her Dragon Lane peers, we want to a-void keeping her too isolated from her peers so we’re giving The Daughter of the Void a handful of buffs. Including an update to Void Seeker that allows its cast time to scale with Kai’Sa’s attack speed.

base_stats

  • Base Attack Damage: 58 → 62
  • Attack Damage per level: 2.65 → 3
    • Attack Damage at level 15: 99 → 104

ICATHIAN RAIN

  • Attack Damage ratio: 45% → 50%

VOID SEEKER

  • Cast Time: 0.34 → 0.34 ~ 0.227 (Scales with attack speed)

LILLIA

While Lillia landed on the Rift in a healthy spot, players continue to grow fawnder over her and their mastery for this doe has grown over time, causing her win rates to bloom out of control. We’re lowering her scaling health to emphasize her late game positioning, while nerfing the damage on Blooming Blows to take her jungle power down a notch.

base_stats

  • Health per level: 112 → 104

BLOOMING BLOWS

  • Base damage: 35/55/75/95 → 35/50/65/80
  • Monster modification: 130% → 110%

MISS FORTUNE

To give Miss Fortune a little more shock and awe, we’re increasing the viability of her Ability Powered builds by buffing the Ability Power ratios associated with Make it Rain and her ultimate, Bullet Time.

Make It Rain

  • Ability Power ratio: 10% → 10/12/14/16%
  • Total Ability Power ratio: 80% → 80/96/112/128%

Bullet Time

  • Ability Power ratio: 25% → 30%
  • Total Ability Power ratio: 300/350/400% → 360/420/480%

Renekton

We’ve never wanted to make a snappy decision when it comes to buffing Renekton in the earlier stages of the game. We know just how much power and dominance this playstyle can bring, especially from players at higher levels. But after seeing the results of some of our previous changes, we’re ready to navi-gator our way around these changes, and give Renekton back some of the lane sustain that he’s been missing.

CULL THE MEEK

  • Cooldown: 8s → 7s
  • Base heal: 4/6/8/10 → 5/7/9/11

SAMIRA

This Desert Rose is performing below our expectations across all levels of play. So, we’re increasing the damage dealt by her Flair ability to bring her more in line with fellow marksmen.

FLAIR

  • Base Damage: 5/10/15/20 → 10/15/20/25

SHEN

The buffs we gave this Kinkou in patch 3.5a have pushed him over the line in the Jungle. We’re reducing some of the bonus damage that he deals to monsters with Twilight Assault in order to reduce his clear speed and knock him down a peg.

TWILIGHT ASSAULT

  • Bonus damage to monsters: 200% → 150%
  • Monster damage cap: 250 → 225

SHYVANA

Fellow junglers have been performing head and smolders above Shyvana, so we’re giving her a boost in a few different areas to help her out.

base_stats

  • Health per level: 105 → 112

Twin Bite

  • Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s
  • Evolved Twin Bites slow: 40% → 50%

SINGED

The Mad Chemist is performing decently in lane, but his scaling isn’t quite where we want it to be. We’re increasing his Poison Trail Ability Power ratio to prevent him from falling off so quickly later on. We’re also making a few other adjustments to open up more build paths and options for Singed.

Poison Trail

  • Mana cost per second: 15 → 12
  • Ability Power: 30% → 35%

Insanity Potion

  • Health and mana recovery per second: 6/11/16 → 6/13/20

SION

Last time we took a look at Sion, we had to say sionara to some of his unstoppable power, however we’ve been keeping an eye on him and he could use a hand. So, we’re targeting a few different areas where we think the satisfaction of his kit could be improved.

GLORY IN DEATH

  • Bonus health per large unit kill: 15 → 20

DECIMATING SMASH

  • Minimum base damage: 25/55/85/115 → 40/65/90/115
  • Full Charge maximum damage unchanged

ROAR OF THE SLAYER

  • Slow: 40/45/50/55% → 50/55/60/65%

GAMEPLAY CHANGES

ITEMS

[NEW] DAWNSHROUD

Are you a tanky support that’s tired of rushing movespeed? Do you prefer more combat presence over map rotations? Well today is the dawn of a new day and item for you! Dawnshroud provides area of effect damage and reveals whether you’re immobilizing an enemy champion, or tanking an immobilize effect for your team.

Build Path:

  • Spectre’s Cowl (1100g) + Chainmail (900g) + 700g
    • Total Gold: 2700g

Stats:

  • Health: 250
  • Armor: 50
  • Magic Resistance: 30

Passive:

  • Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 80+5% bonus health, as magic damage (3 second cooldown).

[REWORKED] RANDUIN’S OMEN

Need more anti-crit in your life? How about an anti-crit item that heals back life? While the numbers on the new Determination passive may seem underwhelming compared to its previous iteration, the keyword here is “pre-mitigation”. In practice, tanks will fare better against critical damage–as long as they’re on the offensive. Armed with the new Randuin’s Omen, you are filled with Determination.*

Build Path:

  • Warden’s Mail (1050g) + Giant’s Belt (1000g) + 750g
    • Total cost: 2800g

Stats:

  • Health: 400
  • Armor: 55

Passive:

  • Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second when struck by an attack.
  • Determination: When you are critically struck, gain [12% for melee | 8% for ranged] of the pre-mitigation damage taken as charges of Determination for 5s, up to a maximum of 500 charges. When you attack a champion, consume your Determination to heal for the amount consumed.

*Please note there is a localization bug in-game for this item, the stats and description mentioned in the patch notes is accurate and the localization bug will be fixed in an upcoming patch

[REWORKED] FROZEN HEART

We’re increasing the power of Frozen Heart’s Attack Speed slow, but making it conditional. This iteration rewards tanks that stay on the offensive, while also providing foes with some counterplay to the item.*

Build Path:

  • Warden’s Mail (1050g) + Glacial Shroud (1000g) + 650g
    • Total cost: 2700g

Stats:

  • Armor: 80
  • Mana: 200
  • Ability Haste: 25

Passive:

  • Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 1 second cooldown on applying Winter’s Caress per target.

*Please note there is a localization bug in-game for this item, the stats and description mentioned in the patch notes is accurate and the localization bug will be fixed in an upcoming patch

COSMIC DRIVE

It’s difficult to justify buying Cosmic Drive when you’re on a heavy Ability Power scaling champion, because it gives a low amount of Ability Power for such a high cost. So we told the shopkeeper to bring down the cost and upping the Ability Power to make it more competitive with other mage items.

  • Total cost: 2900g → 2800g
  • Ability Power: 70 → 75

LORD DOMINIK’S REGARDS

This item is a little too gold efficient for its stats, so we’re increasing its overall cost.

  • Total cost: 3100g → 3200g

MORELLONOMICON

Live Morellonomicon has been incorrectly giving 75 Ability Power when it was intended to be 70, and it could also use a small nerf, so we’re going to move it back to its intended value.

  • Ability Power: 75 → 70

MORTAL REMINDER

In a world with real competition for more champions in the percentage armor penetration slot, Mortal Reminder hasn’t been holding its weight. We’re doing a light buff here to help it compete with the other options.

  • Total Cost: 3100g → 3000g

SPIRIT VISAGE

Adding shields to Spirit Visage’s passive is a straightforward buff, and should increase its synergy with many more abilities.

  • Passive: Increases heals on yourself by 30% → Increases heals and shields on yourself by 30%

RUNES

INSPIRATION: PATHFINDER

Pathfinder is currently underperforming amongst other Inspiration Runes, so we’re amping up the mobility that it provides while you’re in the river.

  • Bonus movement speed in the river: 20 → 30
  • Bonus movement speed in the river after leaving combat: 10 → 20

INSPIRATION: PHASE RUSH

The new Phase Rush has done pretty well since its launch, but we don’t want you to feel forced to try to use your ultimate during the Phase Rush window just so you can capitalize on the maximized haste gained. Instead, we’re going to buff it and remove its interaction with ultimates.

  • Ability Haste granted: Works for all abilities → Works for basic abilities only
  • Ability Haste: 10 → 25

SYSTEM

CHAMPION DAMAGE VS STRUCTURES

Previously, any situation in which a champion gets both bonus Attack Damage and Ability Power results in them losing the value of the lower stat when hitting structures. This is because of a specific rule involved in structure damage calculation. We’re changing the way that offensive stats interact with structures so that hybrid builds and situations involving dual stats or bonuses no longer punish you for having both Attack Damage and Ability Power.

Champion Structure Damage Calculation:

  • Deal base Attack Damage + (the higher value between 100% bonus Attack Damage and 50% Ability Power) → Deal base Attack Damage + 100% bonus Attack Damage + 50% Ability Power
  • [UNCHANGED] If 50% of Ability Power is greater than 100% bonus Attack Damage, attack is converted to magic damage

SKINS

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Dragon Fist Lee Sin

Releasing January 12 @ 08:01 GMT+8

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Firecraker Vayne

Releasing January 12 @ 08:01 GMT+8

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Mythmaker Caitlyn

Releasing January 12 @ 08:01 GMT+8

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Mythmaker Camille

Releasing January 12 @ 08:01 GMT+8

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Mythmaker Gwen

Releasing January 12 @ 08:01 GMT+8

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Mythmaker Seraphine

Releasing January 12 @ 08:01 GMT+8

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Mythmaker Zoe

Releasing January 12 @ 08:01 GMT+8

ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

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Baubles: Shimmer Sight; Toxic Sight; HexTech Sight; Tall Order; Sticky Situation; Just Desserts; On A Roll; Dumplings? Steamed; Bad Hare Day; Cold Case; Cosmic Wings; Low Battery; Claw of Fate; Fish Food

Emotes: Break a Leg; Places!; ACTION!; Prop Hop; MM-MM-MM!; Nonchalant; As If; Take a Bow; My Word!; Harebrained; What’s that?; Top up!; Shenanigans; Zaun Zoomies; Coin Toss; Questioning (Iron - Challenger); The Champion is Here!

Icons: Happy New Ears!; Year of the Rabbit; Myths? Made!; Snip! Snip!; Icy Gaze; Boop!; Charged Up; Frozen in Fear; Wild Rift Season 8

Icon Borders: Polluted Elegance; Polar Villainy; Legendary Champion; Cold Hard Criminal

Rift Emblems: Chemcrags; Chemturf; Targonian Twilight; Zip Zap Zaun; Frozen Strife

Custom Recalls: Hoppity, Hop!; Bunny Hop; Mythmaker; On Paper Wings; Ice Slick; Cold Feet; A Champion’s Exit

Spawn Tags: Bun Brightly; Auspicious Aff-hare

Profile Borders: Rabbit Paper Cutting; Villainous Shiver; Frost-Bound Supervillian; A Glorious Sight

Player Emblems: Unfettered; Volatile; Noxious

Homeguard Trails: Paper Butterflies; Frozen Fury

All accessories will be released throughout the patch

EXTRA BITS

  • Made adjustments to loadouts, so they reflect popular builds instead of default builds.
  • Added new sub-tiers to ARAM titles.

FREE-TO-PLAY CHAMPION ROTATION

Jan 12 - Jan 19: Diana, Dr. Mundo, Gragas, Graves, Jhin, Kassadin, Thresh, Tryndamere, Varus, Yuumi

Jan 19 - Jan 25: Alistar, Aurelion Sol, Irelia, Kai’Sa, Kayn, Orianna, Rengar, Shen, Soraka, Xayah

Jan 26 - Feb 1: Corki, Draven, Janna, Jax, Lee Sin, Morgana, Pantheon, Warwick, Ziggs, Zoe