Wild Rift Patch Notes 3.4c
It’s time for the last balance patch of 3.4! Hunt down your foes and wreak havoc in the jungle, when we unleash Warwick onto the Rift this patch! We also have some balance updates before we close out 3.4 and head into 3.5!
Our favorite Rogue Assassin is in a tough spot. A lot of players enjoy picking her up, but she hasn’t been able to pick up many wins across the board. We’re cautiously buffing her base and scaling health regeneration to help her deal with some of the poke she may face in the earlier stages of the game, to help her reach her satisfying mid-game.
- Base health regeneration: 9 → 10
- Health regeneration per level: .68 → .8
Rewinding time and hitting your enemies with Chronobreak can be hard, especially in the early game… you are manipulating time after all. So we’re giving a little boost to the reward for accomplishing such a feat. At the same time, jungle Ekko is slightly better than in the Mid Lane, so we’re making another adjustment to damage he does to monsters.
- Damage to monsters: 120% → 100%
- Base damage: 150/300/450 → 200/350/500
Malphite is rock solid for most players, but they’ve been struggling in higher ranks. So we’re giving this rock some extra minerals to boost its Passive’s cooldown and Seismic Shard’s speed, while also adjusting their general durability to compensate.
- Cooldown: 8s → 8/7/6s (levels 1/5/11)
- 10% of Maximum health → 9% Maximum health
- Projectile speed: 10 → 12
Yuumi is still underpurrforming, and now that her heal is tied to combat, we feel comfortable buffing it since it no longer provides powerful sustain when out of combat.
- Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power