Wild Rift Patch Notes 3.3c
It’s our final balance before Patch 3.4, and we’re focused on making adjustments to some champions who have been dominating and struggling in the Baron Lane. Welcome to Patch 3.3c!
That’s all from us for now, but we’ll see you back here on September 14 for Patch 3.4 notes!
Reminder: content will be released throughout the patch.
CAMILLE
Tactical Sweep
- Slow against enemy units: 80% for 2 seconds → 80% that decays over 2 seconds
Hookshot
- Cooldown: 16/14/12/10s → 22/20/18/16s
- [NEW] If the dash hits an enemy champion, Hookshot’s cooldown is now also reduced by 5 seconds.
The Hextech Ultimatum
- Cooldown: 80/70/60s → 90/80/70s
CORKI
HEXTECH MUNITIONS
- Package pickup duration: 1m → 45s
VALKYRIE
- Cooldown: 22/20/18/16s → 19/18/17/16s
GATLING GUN
- Base Damage: 16/24/32/40+20% Bonus Attack Damage as physical damage + 16/24/32/40+20% Bonus Attack Damage as Magic damage → 32/48/64/80+40% bonus Attack Damage as Magic damage
- Resists reduction: 8/12/16/20 → 10/15/20/25
- Resists reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5
MISSILE BARRAGE
- Recharge: 12/12/12s → 10/9/8s
FIORA
base_stats
- Health per level: 105 → 115
- Health at level 15: 2080 → 2220
JAX
base_stats
- Base Attack Damage: 64 → 58
KASSADIN
NULL SPHERE
- Cooldown: 10/9/8/7s → 11/10/9/8s
- Base damage: 80/145/210/275 → 70/135/200/265
PANTHEON
COMET SPEAR
- Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage → 30 - 240 + 110% bonus Attack Damage
AEGIS ASSAULT
- Cooldown: 22/20/18/16s → 18/16/14/12s
Renekton
base_stats
- Health per level: 115 → 125
- Health at level 15: 2260 → 2400
TEEMO
MOVE QUICK
- Passive Move speed: 10/15/20/25% → 15/20/25/30%
- Active movespeed: 20/30/40/50% → 30/40/50/60%
GUERILLA WARFARE
- Cooldown: 25s → 25/23/21/19s
VEIGAR
EVENT HORIZON
- Cooldown: 16/15/14/13s → 18/17/16/15s
GAMEPLAY CHANGES
ITEM CHANGES
GARGOYLE ENCHANTMENT
Since our rework to the enchantment system Gargoyle has proven to be too safe of a pick up, no matter who you’re facing or the situation. We’re pulling back on some of its power so it’s not the clear go-to and other enchants can have some room to shine.
- Base shield: 30% max health → 20% max health
- Enhanced shield ratio: 200% → 300%
- Cooldown: 60s → 75s
GUARDIAN ANGEL ENCHANTMENT
Guardian Angel is being picked up as a second or third item, and providing fighters too much safety in the earlier stages of the game. We want to keep this item as a late game pick up, so we’re increasing its cost.
- Total cost: 3100g → 3400g
- Combine cost: 700s → 1000g
MAGNETRON ENCHANTMENT
We’ve been keeping an eye on Magnetron, but feel like you have to kill one too many minions to pick it up, making it not as attractive of a pick when compared to the other enchant options. To make this item more competitive, we’re lowering its cost.
- Total cost: 800g → 500g
NAVORI QUICKBLADE
Navori Quickblades is performing up to our expectations in terms of raw power, but we want to make it a more attractive pick. So, we’re reducing its cost and increasing the non-ultimate cooldown reduction that players gain when landing a critical attack.
- Total cost: 3100g → 2900g
- Passive: Critical Attacks reduce your non-ultimate ability cooldowns of their remaining cooldown: 15% → 20%
SKINS
Releasing September 9 @ 08:01 GMT+8:
- Lunar Goddess Diana
FREE-TO-PLAY CHAMPION ROTATION
Sept 1 - Sept 7: Amumu, Aurelion Sol, Corki, Diana, Jax, Pyke, Rengar, Senna, Teemo, Tristana
Sept 8 - Sept 14: Akali, Akshan, Graves, Lucian, Miss Fortune, Nautilus, Rakan, Renekton, Wukong, Xin Zhao