01-09-2021Game Updates

Wild Rift Patch Notes 2.4b

Welcome to Patch 2.4b where the Frost and Flame event brings two new champions to the Rift and inspires a host of brisk and broiling balance updates.

AUTHOR
  • Savannah Ho
  • Alex Huang
  • Mike Breese

CHAMPION CHANGES

AHRI Image

AHRI

The Ninetailed Fox is getting a small bugfix that will affect her power levels slightly, but don’t get your tails in a bunch. We don’t expect her to need compensation due to some other items being shifted.


  • Ability Icon

    Fox-Fire

    • [BUGFIX] Movement speed will now properly decay over time
AKALI Image

AKALI

Akali is performing too well in the Baron lane. We’re taking some of the power out of her passive to make it more difficult for her to secure a lead in the laning phase, and harder for her to chase down enemies later in the game. A ninja should be challenged.


  • Ability Icon

    ASSASSIN'S MARK

    • Movement speed: 50% → 30%
    • Base damage: 40-180 → 28-140
Akshan Image

Akshan

Akshan is currently all bark and no bite, particularly with crit builds. We’re bringing up his baseline damage output and giving him some crit scaling to help out his late game.


  • Ability Icon

    AVENGERANG

    • Base damage: 5/30/55/80 → 5/35/65/95

  • Ability Icon

    HEROIC SWING

    • [NEW] Shots can now critically strike for 150% damage

  • Ability Icon

    COMEUPPANCE

    • [NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate)
GRAGAS Image

GRAGAS

Gragas is causing too much of a ruckus on the Rift, particularly at the highest levels of play. We’re toning down some of the utility and power that he has in abundance, giving his opponents some windows to play around.


  • BASE STATS

    • Armor per level: 4.7 → 4.3 (106 at level 15 → 101 at level 15)

  • Ability Icon

    Barrel Roll

    • Base damage: 80/130/180/230 → 65/120/175/230
    • Slow: 40/45/50/55% → 30/35/40/45%

  • Ability Icon

    Drunken Rage

    • Cooldown: 4.5s → 5s
KATARINA Image

KATARINA

Katarina’s ability to shrug off damage coupled with her reliable mobility and strong damage output has been a source of frustration for opposing midlaners. We’re reducing her base health to make the Sinister Blade more vulnerable in the early laning phase.


  • BASE STATS

    • Base health: 650 → 570
Kennen Image

Kennen

The Heart of the Tempest is too soft and in need of a jolt. We’re giving him a few small bonuses to charge up his laning power. This should electrify Kennen’s presence in the Baron lane.


  • Ability Icon

    THUNDERING SHURIKEN

    • Base damage: 75/130/185/240 → 85/140/195/250

  • Ability Icon

    ELECTRICAL SURGE

    • On-hit bonus damage: 10/20/30/40 + 60% Bonus AD + 20% AP → 25/35/45/55 + 70/80/90/100% Bonus AD + 25%AP

  • Ability Icon

    LIGHTNING RUSH

    • Bonus attack speed: 40/50/60/70% → 50/60/70/80%
KHA'ZIX Image

KHA'ZIX

The Void Reaver is too dominant of a predator. Besides his high damage, he’s too healthy when it comes time to gank his prey. We’re reducing Kha'zix's healing and bringing down (1) Taste Their Fear's damage. These changes should make his ganks slightly riskier and even the playing field for his victims.


  • BASE STATS

    • Base health regen 9 → 7.5

  • Ability Icon

    TASTE THEIR FEAR

    • Base damage: 60/95/130/165 → 50/85/120/155

  • Ability Icon

    VOID SPIKE

    • Healing: 55/90/125/160 → 40/75/110/145
MASTER YI Image

MASTER YI

Master Yi has been overperforming with his recent buffs and his synergy with new items (like Navori Quickblades) is too strong. We’re pulling back on some of the power he gained from Patch 2.4a to ensure the Wuju Blademaster fights fairly.


  • BASE STATS

    • Health per level: 115 → 105

  • Ability Icon

    Wuju Style

    • Bonus true damage: 25/40/55/70 → 22/34/46/58

  • Ability Icon

    Highlander

    • Cooldown: 75/60/45s → 80/70/60s
RAKAN Image

RAKAN

Rakan and Xayah are truly a power couple in the Dragon Lane; however, the Charmer’s (3) Battle Dance has been providing Xayah with too much safety. To reduce frustration around this interaction, we’re lowering the bonus shield multiplier on Battle Dance when cast on Xayah and giving Rakan some buffs to keep him in line with other supports.


  • Ability Icon

    GRAND ENTRANCE

    • Base damage: 70/140/210/280 → 80/150/220/290

  • Ability Icon

    BATTLE DANCE

    • Bonus shield amount when cast on Xayah: 200% → 125%

  • Ability Icon

    THE QUICKNESS

    • Movement speed: 50% → 60%
SORAKA Image

SORAKA

The Starchild interfered with too many mortal affairs since her recent buff without risking enough. We’re tuning her down a bit so she thinks twice about rushing in to save her allies.


  • Ability Icon

    Starcall

    • Rejuvenation buff duration on self: 4s → 2s
    • Rejuvenation total heal: 72/90/108/126 + 45%AP → 50/70/90/110 + 35%AP

  • Ability Icon

    Astral Infusion

    • Rejuvenation buff duration for ally: 4s → 2s
THRESH Image

THRESH

While Thresh is a high-skill cap champion, his power levels upon release left something to be desired. We’re increasing the base soul drop rate and reducing (3) Flay's charge time to compensate for Wild Rift's faster pace and shorter gametime.


  • BASE STATS

    • Base health: 570 to 610
    • Base health regen: 7.5 to 11

  • Ability Icon

    DAMNATION

    • Base soul drop rate: 33% → 40% (Bad luck protection unchanged)

  • Ability Icon

    DARK PASSAGE

    • Shield strength: 55/110/165/220 → 65/115/165/215

  • Ability Icon

    FLAY

    • Passive charge time: 10s → 6s
Wukong Image

Wukong

Despite being a formidable jungler, Wukong is still struggling to find his place in the Baron lane. We’re removing the healing reduction modifier from (1) Crushing Blow when he uses the skill against minions. This way, the Monkey King can better sustain himself during the laning phase.


  • Ability Icon

    GOLDEN STAFF

    • [REMOVED] 80% healing reduction modifier when attacking minions
XIN ZHAO Image

XIN ZHAO

The Seneschal of Demacia has been dominating the jungle in high level play. In order to reduce some of his early game strength, we’re tuning some of Xin Zhao’s base stats.


  • BASE STATS

    • Base armor: 40 → 35
    • Base health: 650 → 610

ARAM CHANGES

ARAM CHANGES

EVELYNN

  • Damage dealt: 5% → 10%

GALIO

  • Damage received: -5% → 0%

GRAGAS

  • Damage received: -15% → -5%

KHA’ZIX

  • Damage received: -15% → -20%

NAMI

  • Damage received: 5% → 10%
  • Reduced healing: 5% → 10%

RAKAN

  • Damage received: -15% → -5%

RENGAR

  • Damage received: -15% → -20%

SENNA

  • Damage received: 0% → -10%
  • Reduced healing: 0% → 5%

THRESH

  • Damage received: -0% → -15%
  • SavannahHo_Authorimg.jpg

    Savannah Ho

    Communications Specialist

    Savannah "Kitsunya" Ho is the Comms Specialist on Wild Rift. She's a chaotic good support who, in exchange for her lifesaving heals, taxes her team by securing kills.

  • AlexHuang.jpg

    Alex Huang

    Lead Balance Designer

    Alex “Wav3Break” Huang is the Lead Balance Designer on Wild Rift. Previously, he worked on League PC’s champions and balance for five seasons. Alex has been a core member in Wild Rift’s development from the early stages, and is also the primary controls designer.

  • MikeBreese_AuthorImage_Teaser.jpg

    Mike Breese

    Game Designer

    Mike "RogueFool" Breese is a Game Designer on the Champions and Controls teams. He is always excited to try any new coop or Roguelike games.