Wild Rift Patch Notes 1.0a
From here on out, you can expect to see balance patches on a pretty regular cadence (check out our /dev: Balancing Wild Rift post for more info), so we’ll be categorizing those with letters, as they usually will only contain balance adjustments and fixes. Welcome to Patch 1.0a!
In this patch, we’re taking a big swing at Xin Zhao to bring down his overall power.
CHAMPIONS
BLITZCRANK
Blitz is supposed to rely heavily on his hook to make plays, but at this point, he can just run at you even without landing a hook and still solokill your squishies.
BASE STATS
Health: 690 → 650
Health Regen per level: 1.07 → 0.81
(ULT) STATIC FIELD
Damage: 250/375/500 → 200/325/450
Silence duration: 1s → 0.5s
VAYNE
Vayne in the Duo lane seems legit, but Vayne in the Solo lane is simply not fun to play against. We’re making her more vulnerable by reducing her movespeed. (2) Silver Bolts is also taking a large hit, since she seemed to be doing way too much true damage, which has little counterplay.
BASE STATS
Movement Speed: 330 → 325
(P) NIGHT HUNTER
Movement Speed bonus: [30 @ Level 1] → [15 @ Level 1] / [20 @ Level 5] / [30 @ Level 9]
(2) SILVER BOLTS
Damage: 50/70/90/110 → 30/50/70/90
XIN ZHAO
The clear outlier from patch 1.0, Xin Zhao’s pick rate and win rate are both very high. His full combo is sweeping foes off the map, and teammates can’t even touch him if he has his ultimate on. We’re nerfing his most important stat, Attack Damage, while also making him much squishier.
BASE STATS
Attack Damage: 70 → 64
Health per level: 115 → 105
Armor per level: 4.3 → 3.9
Magic Resist: 38 → 30
(3) AUDACIOUS CHARGE
Cast range: 6 → 5.5
(ULT) CRESCENT GUARD
Cooldown: 80/70/60s → 100/85/70s
MAJOR BUGFIXES
Not every bugfix is listed here, but the most notable one is below:
- Fixed an issue where bots were significantly overpeforming in Practice Mode.
OCTOBER 25 HOTFIX
We deployed a hotfix on October 25 to re-add 60fps mode for some devices. We’re aware that many devices are unable to access higher graphics tiers, and are continuing to monitor the impact on game crashes.