Wild Rift Real Talk - December 18th, 2020

This week, we share the team’s top priorities: getting the game out to new players and new regions, and improving the experience for current players in every way.

Hey folks! Brian ‘FeralPony’ Feeney here, design director of Wild Rift back at it again to talk about the current state of Wild Rift and what we’re focusing on and why.

As we continue rolling out Wild Rift across the globe, our priorities haven’t shifted too drastically. First and foremost, we’re working hard to expand into new territories—as you may have seen, we recently opened the Open Beta to a bunch of new regions. Getting the game out to more players is still our top focus as a team.

We’re also hard at work fixing bugs that are preventing some players from getting into the game or from downloading the game at all. A number of these issues has been resolved already, but it’s an area we’re continuing to focus on.

A close second priority is the current quality of the experience for live regions and players. This includes everything from latency and queue times to quality of matches and more. We know many of you have had frustrations with matchmaking especially, and you’re right to expect a better experience there. Because matchmaking is so difficult to simulate, the live data we’ve been getting from players has been invaluable. We appreciate your help and patience as we work through the kinks and make improvements.

To share some early results, we’ve made a number of adjustments already in an effort to reduce overall queue time, lower the difference between ranks within matches, and reduce the games that go across regions. You can expect us to release frequent improvements here as we react to and make adjustments from the live data. While the results so far have been very promising, we know there is still a lot of work to be done.

The gameplay team is also working on some larger gameplay changes focused on itemization. Don’t expect anything as sweeping as the recent overhaul of the item system on League of Legends for PC, but we are planning on releasing some exciting new items and some systemic changes.

Thanks for reading, and we’ll see you on the Rift!

    -     Brian and the Wild Rift team