Wild Rift Patch Notes 3.2c
The final balance patch of 3.2 is here, and we’re making a few minor buffs across the map and nerfing some of Soraka’s healing power.
While Brand has been performing well for some, he hasn’t been bringing the necessary heat for everyone, especially in high level play. We’ll be increasing the stun duration on Sear, to reward Brand players who can hit it on their foes who they’ve already set ablaze.
- Stun duration: 1.5s → 1.75s
Previously, this slippery trickster was a powerful pick that was the nemo-sis of many mid laners, but after our previous nerfs and recent systematic changes he's been floundering. We’re cautiously giving him some power on his Urchin Strike to reward Fizz players for using it directly on their foe rather than using it to pass through another enemy to reach their main target and then use Playful/Trickster as their main source of damage.
- Base damage: 10/30/50/70 → 20/40/60/80
We’re amping up the speed of Janna’s Howling Gale and Zephyr abilities so that she can disrupt her foes with ease.
- Time required for the whirlwind to reach its destination: 1.25s → 1s
- Projectile speed increased.
Compared to other mid laners, The Sinister Blade isn’t performing as well and has some kat-ching up to do. We’re giving her ultimate a boost so that she can more consistently make a meaningful impact in teamfights and skirmishes.
- Base damage: 350/550/750 → 400/600/800
The projectile fired by Miss Fortune’s Double Up ability is reaching targets more slowly than we’d like to see, so we’re increasing the speed to improve the overall feel of this ability.
- Projectile speed increase.
Soraka has been a strong support pick across all levels of play due to the reliable healing she provides to her team. While we enjoy seeing Soraka reign on the Rift as a premier healer, we think her ability to sustain herself and her allies is currently too strong. We’re toning down the power of the Rejuvenation effect that Soraka gains from her Starcall ability.
- Total Rejuvenation healing: 60/90/120/150 + 45% Ability Power → 60/80/100/120 + 35% Ability Power
Right now, Thresh isn’t as durable as we’d like to see him in the later stages of the game, and we want to continue to encourage Thresh players to keep collecting the souls of the damned, so we’re giving a small boost to the Soul value.
- Bonus Armor and Ability Power per Soul: 1.5 → 2