Wild Rift Patch Notes 7.2d

Patch 7.2d brings balance updates to champions and items across the Rift.

Snip, snip! Patch 7.2d is cutting down a few overperformers while stitching some power back into champions and items that could use the help.

Reminder: content will be released throughout the patch.


CHAMPION CHANGES

SYNDRA

Following the mage item changes, Syndra has struggled to keep up due to her relatively low Ability Power scaling. We're improving her damage scaling and early-game pressure, while lowering the cooldown of her third ability to give her more opportunities to punish her opponents.

Dark Sphere

  • Base damage: 70/115/160/205 → 80/130/180/230 

Force of Will

  • Damage Ability Power ratio: 45% → 60% 

Scatter the Weak

  • Cooldown: 17s → 15s
  • Damage Ability Power ratio: 35% → 50%

YUUMI

Yuumi has been struggling to keep both herself and her allies safe. We're giving her a few buffs to strengthen her supportive tools and help her land on her paws.

You and Me!

  • Cooldown: 10/5/0s → 8/4/0s
  • Heal and Shield Power granted by Passive: 6/7/8/9% → 8/9/10/11% 

Zoomies

  • Cooldown: 10s → 9s
  • Shield value: 85/110/135/160 + 30% Ability Power → 80/110/140/170 + 40% Ability Power 

VLADIMIR

Vladimir has been a little too reliant on items to get going, making it difficult for him to come online in time. We're improving his stat conversion and ability damage to give him more power throughout the game.

Crimson Pact

  • Bonus Health to Ability Power conversion ratio: 4.5%→5%
  • Ability Power to Health conversion ratio: 140%→150% 

Transfusion

  • Crimson Rush bonus damage ratio: 75% → 85% 

Tides of Blood

  • Minimum Damage: 20/40/60/80 + 35% Ability Power + 2.5% Maximum Health → 30/50/70/90 + 35% Ability Power + 3% Maximum Health 

VEIGAR

Veigar has plenty of damage, but getting through the laning phase and stacking safely can be a challenge. We're increasing the cast range of his first ability to give him more room to scale when under pressure.

Baleful Strike

  • Range: 7.75 → 9

PANTHEON

Pantheon's early-game execution power is a little too reliable, especially when contesting epic monsters and securing takedowns. We're lowering the Health threshold for his first ability to critically strike, giving opponents more room to play around him.

Comet Spear

  • Critical Strike threshold based on health: 35% →25%

MORDEKAISER

Mordekaiser took a hit after losing access to Magic Penetration from items. We're increasing his innate Magic Penetration and lowering the cooldown of his third ability to help him stay competitive later in the game.

Darkness Rise

  • Magic Penetration: 1/3/5/7% → 3/6/9/12%

Death's Grasp

  • Cooldown: 17.5/15/12.5/10s → 15/13/11/9s

TWISTED FATE

Twisted Fate's third ability is scaling a little too well with Ability Power, allowing certain builds to deal more burst and sustained damage than intended. We're lowering its damage ceiling while keeping these alternative builds viable.

Stacked Deck

  • Ability Power Ratio: 45% Ability Power → 35% Ability Power 

FIORA

Following the boots changes, basic attack-reliant fighters like Fiora have been struggling against Plated Steelcaps. We're reverting some of her previous nerfs to help her cut through tougher opponents again.

Duelist's Dance

  • Damage: 3.5% + 0.05% Bonus Attack Damage → 4% + 0.055% Bonus Attack Damage

GWEN

Gwen has been one of the biggest winners of the Dusk and Dawn and boots changes. We're slightly reducing the Ability Power scaling of her first ability, along with its damage to monsters, to bring down her strength in both lane and the jungle.

Snip Snip!

  • Ability Power ratio per hit: 7% → 6%
  • Final hit Ability Power ratio: 35% → 30%
  • Damage modifier against  jungle monsters: 105%→100%

YONE

Yone has been scaling a little too safely in the Baron Lane. We're lowering his base Armor to give opponents more opportunities to punish him early before he reaches his power spikes.

Base Stats

  • Armor: 43 → 37

Renekton

Like Fiora, Renekton has been struggling following the boots changes. We're increasing his ability damage to help him regain some of the power he lost.

Cull the Meek

  • Bonus Attack Damage ratio for normal damage: 90% →100%

Ruthless Predator

  • Base Damage: 24/48/72/96 → 20/60/100/140
  • Reign of Anger Base Damage: 36/72/108/144→ 30/90/150/210

CAITLYN

Caitlyn's late-game damage has been falling a little short, while her traps haven't given her enough control over the battlefield. We're improving her Passive scaling and reducing her trap recharge time to give her more presence later in the game.

Headshot

  • Damage: 50% - 100% (Based on level) Attack Damage + 125* Critical Rate → 60% - 110% (Based on level) Attack Damage + 200 * Critical Rate

Yordle Snap Trap

  • Charge time: 27/22/17/12s → 25/20/15/10s

THRESH

Thresh has been able to throw out hooks a little too frequently after landing his first ability. We're reducing its cooldown refund when hitting a champion, giving opponents a clearer window to fight back.

Death Sentence

  • Cooldown reduction on-hit: 3s → 2s 

Akali

Loadout Adjustments

  • Build 2: Stormsurge, Infinity Orb, Rabadon's Deathcap, Void Staff, Zhonya's Hourglass, Spellslinger's Shoes

 

Vladimir

Loadout Adjustments

  • Build 1: Hextech Rocketbelt, Riftmaker, Rabadon's Deathcap, Cryptbloom, Infinity Orb, Crimson Lucidity
  • Build 2: Hextech Rocketbelt, Stormsurge, Rabadon's Deathcap, Void Staff, Infinity Orb, Spellslinger's Shoes
  • Build 3: Cosmic Drive, Riftmaker, Rabadon's Deathcap, Void Staff, Zhonya's Hourglass, Spellslinger's Shoes

 

Lee sin

Loadout Adjustments

  • Build 1: Trinity Force, Eclipse, Black Cleaver, Guardian Angel, Death's Dance, Armored Advance 
  • Build 2: Youmuu's Ghostblade, Trinity Force, Serpent's Fang, Serylda's Grudge, Guardian Angel, Immortal Treads
  • Rune 3: Battle Zeal, Cut Down, Legend: Alacrity,Overgrowth 

GAMEPLAY CHANGES

ITEMS

Edge of Night

Even after its price reduction, Edge of Night hasn't been competitive with other Armor Penetration options. We're increasing its flat Armor Penetration so its defensive utility doesn't come at such a steep damage tradeoff.

Base Stats

  • Armor Penetration: 8 → 12

Stormsurge

Stormsurge's high price has made it difficult to fit smoothly into many builds. We're lowering its cost to make it a more accessible option.

Base Stats

  • Price: 2900 → 2800

GAME MODE CHANGES

AAA ARAM

In this update, AAA ARAM is getting a content rotation, along with a new Spellbook feature that lets you choose Spellbook abilities in-game.

Gameplay Update

  • On August 27, the Nostalgia Series Augments will be removed with the update.
  • On August 28, the Ultimate Spellbook feature and the "Windborne Spirit Sword" Easter egg will officially become available.

New Augments

New Augments: Poro King's Leap, Poro Blaster, Poro Head, Final City Transit, Spin Me Right Round, Mana Enchantment, Upgrade Sword of Blossoming Dawn, Empowered By The Faithful, Zealot, Double Tap. For details on their effects, check the Augment Archive after the update.