Wild Rift Patch Notes 7.2c
Welcome to Patch 7.2c! We’re reining in a few champions that have been running the show, giving some love to those who could use a boost, and making adjustments to items across the board. Elemental Dragons and Dragon Soul are also getting some extra firepower to make objectives worth fighting for, while we thaw out some frustrating Baron Lane freezes.
Reminder: content will be released throughout the patch.
CHO'GATH
Cho’Gath has been underperforming since his release, with his damage falling short of expectations. We’re boosting his damage and Feast scaling while making his ultimate available more often, helping each stack feel more impactful and strengthening his scaling and teamfight threat.
Vorpal Spikes
- Base Damage: 15/35/55/75 + (2.15/2.5/2.85/3.2% + 0.5% × Feast stack) ×Target’s Max Health → 20/45/70/95 + (2.3/2.7/3.1/3.5% + 0.6% × Feast stack) × Target’s Max Health
Feast
- Cooldown: 80/70/60s → 70/60/50s
- Bonus Health to Damage Ratio: 8% → 10%
JINX
Jinx is still struggling despite the crit item buffs, so we’re improving her laning and teamfight reset potential.
Base Stats
- Base Attack Damage: 54 → 58
Get Excited!
- Attack Speed: 12% → 25%
NILAH
Nilah has been dominating high-skill play, so we’re reducing her crit scaling and sustained ultimate damage to curb her late-game power.
Formless Blade
- Critical Rate to Armor Penetration Ratio: 35% → 28%
Apotheosis
- Dot Damage: 60/120/180 + 140% Bonus Attack Damage → 60/110/160 + 50% Bonus Attack Damage
LEONA
Leona has been a bit too durable during the laning phase, allowing her to shrug off poke without much consequence. We’re shifting some of that early-game durability into the late game, making her fairer to lane against while keeping her late-game performance intact.
Base Stats
- Base Health: 750 → 690
- Base Armor: 55 → 50
- Health per level: 120 → 128
Eclipse
- Cooldown: 14/13/12/11s → 13/12/11/10s
- Bonus Armor: 40/60/80/100 →30/50/70/90
- Bonus Magic Resistance: 40/60/80/100 → 30/50/70/90
RUMBLE
Rumble has been dealing too much damage without needing to invest in Ability Power. We’re shifting his damage profile to reward AP-heavy builds, particularly when burning through high-Health targets in the Danger Zone.
Base Stats
- Base Health: 690 → 660
- Health per level: 120 → 128
Flamespitter
- Damage: 120/160/200/240 + 110% Ability Power + 6%/8%/10%/12% Target Max Health → 100/140/180/220 +125% Ability Power + 7%/8%/9%/10% Target Max Health
- Danger Zone Damage: 180/240/300/360 + 165% Ability Power + 9%/12%/15%/18%Target Max Health → 150/210/270/330 + 187.5% Ability Power + 10.5%/12%/13.5%/15% Target Max Health
Scrap Shield
- Shield: 40/70/100/130 + 6% Max Health → 40/80/120/160 + 4% Max Health
- Danger Zone Shield: 60/105/150/195 + 9% Max Health → 60/120/180/240 + 6% Max Health
Electro Harpoon
- Bonus Ability Power Damage: 40% →50%
- Danger Zone Bonus Ability Power Damage: 60% → 75%
NASUS
Like other scaling champions, Nasus has become too difficult to keep in check. We’re reducing his early-game durability and increasing his ultimate cooldown, giving opponents more opportunities to punish him and making Nasus more deliberate about when he commits to a fight.
Base Stats
- Base Armor: 46 → 40
Fury of the Sands
- Cooldown: 75/70/65s → 90/80/70s
RYZE
Ryze has been thriving since the updates to Archangel’s Staff and other mage items. We’re toning down his early-game combat power, giving opponents more opportunities to punish him and slow down his scaling.
Base Stats
- Base Health: 660 → 630
- Base Armor: 40 → 37
Rune Prison
- Damage: 70/110/150/190 + 65% Ability Power + 4% Bonus Mana → 50/90/130/170 + 55% Ability Power + 3%Bonus Mana
WARWICK
Since the changes to his ultimate, Warwick has become too effective at picking off priority targets and taking control of the early and mid game. We’re dialing back his pick potential to give his prey a bit more room to fight back.
Infinite Duress
- Cooldown: 80/70/60s →100/90/80s
- Base Damage: 125/300/475 → 100/275/450
KOG'MAW
The mage item overhaul has given AP Kog’Maw plenty of Ability Power and Mana to rain down damage from a safe distance. We’re adding some constraints to give opponents more opportunities to fight back while preserving the core artillery playstyle.
Living Artillery
- Mana Cost: 40 - 400 (Base on number of casts) → 50 - 500 (Base on number of casts)
- Range: 12/14/16 → 11/13/15
- Base Damage: 100/140/180 → 80/120/160
GAMEPLAY CHANGES
ITEMS
Berserker's Greaves
We’re happy with the boots system overall, but the power gap between some Tier 2 and Tier 3 options has grown too large. We’re buffing select Tier 2 boots and trimming power from Tier 3 upgrades to give each one a clearer, more focused strength.
Base Stats
- Attack Speed: 30% → 35%
Mercury's Treads
Base Stats
- Tenacity: 15% → 30%
Plated Steelcaps
Block
- Damage Reduction: 6% → 10%
Gunmetal Greaves
Noxian Gait
- Movement Speed: 15/12% (Melee/ Ranged) → 10/7% (Melee/ Ranged)
Chainlaced Crushers
Base Stats
- Magic Resistance: 35 → 30
Armored Advance
Base Stats
- Armor: 35 → 30
Spellslinger's Shoes
Base Stats
- Ability Power: 40 → 35
Big Bully
- True Damage: 22 → 18
Sunfire Aegis
Sunfire Aegis has been falling behind as a first-item option, particularly against physical damage. We’re increasing its Armor to reinforce its identity as a high-Armor waveclear item and make it a more competitive early purchase.
Base Stats
- Health: 425 → 350
- Armor: 20 → 40
- Build Path: Bami's Cinder (1300) + Ruby Crystal (500) + Cloth Armor (500) + 600 → Bami's Cinder (1300) + Chain Vest (900) + 700
Stridebreaker
Stridebreaker hasn’t been delivering enough power for its intended users, particularly champions who rely on higher Attack Speed. We’re giving it a boost to better support those champions and help the item reach its full potential.
Base Stats
Attack Speed: 15% → 25%
Mikael's Blessing
Mikael’s Blessing hasn’t quite lived up to its role as a powerful protective option. We’re giving it a straightforward buff to help it better compete with other support items.
Base Stats
- Healing and Shield Value: 6% → 9%
Purify
- Cooldown: 90s → 75s
Kaenic Rookern
Kaenic Rookern has fallen behind following the mage item overhaul. We’re giving it a boost to bring it back as a competitive Magic Resist option, particularly for champions stacking large amounts of Health.
Base Stats
- Magic Resistance: 75→80
Magebane
- Shield: 70 ~ 180 (Based on level) + 10% Max Health -> 50 ~ 150 (Based on level) + 14% Max Health
Battlefield
Infernal Dragon
Elemental Dragons and Dragon Soul have lost some of their importance over time. We’re increasing their impact to make Dragons more meaningful strategic objectives and give teams more reason to fight for control over them.
Stats Bonus
- Attack Damage and Ability Power: 3% → 4%
Dragon Soul
- Adaptive Damage: 135 + 25% Bonus Attack Damage + 12.5% Ability Power → 180 + 35% Bonus Attack Damage + 15% Ability Power
Mountain Dragon
Dragon Soul
- Shield: 260 → 350
Ocean Dragon
Stats Bonus
- Missing Health restored every 5 seconds: 2% → 2.8%
Dragon Soul
- Healing: 190 + 36% Bonus Attack Damage + 18% Ability Power + 7.5% Bonus Health → 250 + 48% Bonus Attack Damage + 25% Ability Power + 10% Bonus Health
Baron Lane Minions
Baron Lane minion damage reduction has created more frustrating lane states than intended, particularly through extended wave freezes. With Baron Laners gaining more ways to impact the map this patch, we’re reverting this mechanic to keep laning interactions healthier.
- Before 6:00, minion damage reduction against damage from other minions: Removed
GAME MODE CHANGES
AAA ARAM
This update, we’re giving some love to lower pick-rate champions. These buffs should open up more compelling options, give more champions a chance to shine, and bring greater diversity to the roster.
Champion adjustments
Bard
(2) Caretaker's Shrine
- Cooldown: 15/14.5/14/13.5s → 8/7/6/5s
- Mana Cost: 70 → 35
Nocturne
(2) Shroud of Darkness
- Cooldown: 18/16/14/12s → 9/8/7/6s
- Mana Cost: 50 → 25
Nunu & Willump
(3) Snowball Barrage
- Cooldown: 12s → 6s
- Mana Cost: 55/60/65/70 → 25/30/35/40
Annie
(3) Molten Shield
- Cooldown: 14s → 7s
- Mana Cost: 60 → 30
Gnar
(3) Hop/ Crunch
- Cooldown: 21/18/15/12s → 10.5/9/7.5/6s
Zilean
(2) Twisted Timeflow
- Cooldown: 14.5/13.5/12.5/11.5s → 9.5/8.5/7.5/6.5s
- Mana Cost: 35 → 15
Karma
(2) Focused Resolve
- Cooldown: 15s → 7.5s
- Mana Cost: 55/60/65/70 → 25/30/35/40
Orianna
(3) Command: Protect
- Cooldown: 9s → 4.5s
- Mana Cost: 60 → 30
Skarner
(3)Ixtal's Impact
- Cooldown: 18/16/14/12s → 9/8/7/6s
- Mana Cost: 50/55/60/65 → 20/25/30/35
Jarvan IV
(2)Golden Aegis
- Cooldown: 10s → 5s
- Mana Cost: 30 → 15
Olaf
- Damage taken: 85% → 80%
Riven
- Damage taken: 85% → 80%
Zoe
- Damage dealt: 120% → 125%
Amumu
- Damage taken: 90% → 85%
Viego
- Damage Taken: 85% → 80%
Xin Zhao
- Damage Taken: 85% → 80%
Shen
- Reduced Energy Cost: 33%
Akali
- Reduced Energy Cost: 33%
Kennen
- Reduced Energy Cost: 33%
Zed
- Reduced Energy Cost: 33%
Master Yi
(1) Alpha Strike
- New: 120% Ability Power ratio
(2) Meditate
- Ability Power ratio: 80% → 400%
Bug fixes
- Fixed an issue where Diana's damage reduction balance modifier was incorrectly changed to increased damage taken.