Wild Rift Patch Notes 7.2a
Welcome to Patch 7.2a! We're making a handful of balance changes this update to address some standout performers while bringing a few weaker champions back into the fight. As always, we'll continue monitoring the meta and make further adjustments as needed.
Reminder: content will be released throughout the patch.
NIDALEE
Nidalee's jungle damage has exceeded our expectations, especially in the hands of skilled players. We're trimming some of her burst to give squishier opponents more room to respond.
Pounce
- Base Damage: 65/100/135/170 (Based on ability (4)’s level) → 55/90/125/160 (Based on ability (4)’s level)
Aspect of the Cougar
- Bonus Armor and Magic Resist Ability Power ratio: 3% → 2.5%
WARWICK
Warwick's damage has been leaving opponents with too little room to respond once he locks onto them. We're slightly reducing his damage to give his prey a better chance to fight back.
Eternal Hunger
- Bonus Attack Damage Ratio: 20% → 15%
Jaws of the Beast
- Fixed Damage: 90% Ability Power → 85% Ability Power
SKARNER
Skarner has been underperforming in both skirmishes and ganks since the latest patch. We're increasing his damage, durability, and crowd control to help him have a bigger impact throughout the game.
Shattered Earth / Upheaval
- Third empowered attacks and Shattered Earth's Max Health damage: 10% →11%
Seismic Bastion
- Cooldown: 9/8/7/6s → 8/7/6/5s
- Shield ratio based on Health: 8% → 10%
Ixtal's Impact
- Cooldown: 20/18/16/14s →18/16/14/12s
SENNA
Senna has been overperforming this patch. We're reducing some of her damage and the shielding from her ultimate to bring her more in line.
Absolution
- Current health damage: 1.2%–12% (based on level) → 1%–10% (based on level)
Dawning Shadow
- Shield: 40% Ability Power + 4 per Mist stack → 50% Ability Power + 2.5 per Black Mist stack
YUUMI
Yuumi's healing has felt weaker than intended since the latest patch. We're improving her sustained healing to help her provide more consistent support throughout fights.
Zoomies
- Mana Cost: 80/90/100/110 → 65/75/85/95
Final Chapter
- Base Healing: 20/30/40 →20/35/50
GAMEPLAY CHANGES
ITEMS
Tear of the Goddess
Manamune and Archangel's Staff have been overperforming, and the early accessibility of Tear of the Goddess has made stacking too efficient. We're slightly slowing its stacking speed.
Mana Charge
- Max Mana increased per stack: 6 → 5
Manamune
With Tear of the Goddess now a basic item, Manamune has been reaching its power spike too quickly. We're slowing its stacking speed and reducing the damage from Muramana's passive.
Mana Charge
- Max Mana increased per stack: 18 → 14
Muramana
Shock
- Attack Damage ratio of the bonus damage when abilities deal damage to enemies: 6% → 4.5%
Seraph's Embrace
With the updated item progression, Seraph's Embrace has been providing more shielding than intended. We're reducing its shield strength to bring it back in line.
Lifeline
- Shield Ratio based on Mana: 20% → 16%
Blade of the Ruined King
After its Attack Damage was buffed, Blade of the Ruined King has been performing a bit better than expected on melee champions, so the team is making a simple, direct nerf.
Ruined Strikes
- Target’s current health damage: 10% (melee) → 8.5% (melee)
Armorcrusher Boots
Armorcrusher Boots have been outperforming the other Tier 3 boots, especially on the champions best suited to them. We're reducing their power to give opponents more room to respond.
Base Stats
- Armor Penetration: 12 →10
- Attack Damage: 25 → 20
GAME MODE CHANGES
AAA ARAM
Augment Adjustments
Mountain Mover
- Time required per stack: 1s → 1.25s
- Active duration: 6s → 5s
Whale
- Removed the build paths for all special items.
Battlefield Adjustments
- Minion Movement speed is increased by 50 after 10:00 of game time.
- Champion respawn timer increased by 5s after 15:00 of game time.
Item Adjustments
Legionary Potion
- Added legionary potion to the shop for 3,333 gold.
Champion Adjustments
Bard
- Damage dealt: 100% → 110%
- Damage taken: 90% → 85%
Taliyah
- Damage dealt: 90% → 100%
- This change also applies to ARAM.
Skarner
- Damage dealt: 100% → 110%
- Damage taken: 100% → 90%
- This change also applies to ARAM.
K’Sante
- Damage dealt: 100% → 110%
- This change also applies to ARAM.
Rumble
- Damage dealt: 100% → 105%
- Damage taken: 90% → 85%
Olaf
- Damage dealt: 100% → 110%
Ezreal
- Damage taken: 105% → 100%
Zyra
- Damage dealt: 100% → 105%
- Damage taken: 100% → 95%
Mel
- Damage dealt: 90% → 100%
- Damage taken: 105% → 100%
- This change also applies to ARAM.
Graves
- Damage dealt: 110% →115%
- Damage taken: 85% → 80%
Draven
- Damage dealt: 100% → 105%
- Damage taken: 100% → 95%
Twisted Fate
- Damage dealt: 100% → 105%
- Damage taken: 100% → 95%
Dr. Mundo
- Damage taken: 100% → 110%
Ambessa
- Damage taken: 85% → 90%
Nunu & Willump
- Damage dealt: 110% →115%
BUG FIXES
- Fixed an issue where Dusk and Dawn would not trigger correctly when Diana had one stack of Moonsilver Blade.
- Fixed an issue where Searing Crown could fail to deal damage.
- Fixed an issue where Zyra’s plants could incorrectly trigger rune and item effects while Blackfire Torch was equipped.
- Fixed an issue where Zyra’s plants could not correctly apply the Magic Resist reduction from Bloodletter’s Curse while Blackfire Torch was equipped.
GAME MODE CHANGES
AAA ARAM
- Fixed an issue where Infernal Conduit could be triggered by burn effects other than champion abilities.
- Fixed an issue where Sanguine Gift could accumulate damage dealt to minions.
- Fixed an issue where Masterwork did not enhance true damage.
- Fixed an issue where class-exclusive AP items still incorrectly granted 7% Magic Penetration.
- Fixed several interaction issues between Disappearing Act and movement abilities.
- Fixed an issue where the bonus item slots granted by Whale and Stroke of Luck could not stack.
- Fixed an issue where melee champions could obtain Draw Your Sword.
- Fixed an issue where Cho'Gath gained Feast stacks inconsistently in Arena Mode.