Wild Rift Patch Notes 7.1b

Balance changes across the map after the launch of Patch 7.1.

We hope you’ve been enjoying speeding around the Rift or playing K’Sante. We’re bringing you a few adjustments across the map, from Amumu to Trinity Force, welcome to Patch 7.1b!

 

Reminder: content will be released throughout the patch.


CHAMPION CHANGES

TALON

Talon’s been falling short in the jungle this patch, so we’re sharpening his AoE so he can clear faster and make deadlier roams.

Rake

  • First phase Damage: 35/45/55/65 + 45% Bonus Attack Damage → 40/50/60/70 + 50% Bonus Attack Damage
  • Damage ratio against jungle monsters: 70% → 80%

FIZZ

Fizz has been falling off, so we’re amping up his single-target burst to help him make a bigger splash later in the game.

Urchin Strike

  • Ability Power Ratio: 50% → 60%

RAMMUS

Rammus has been rolling too hard, so we’re dialing back the defenses on his (2) to give opponents more room to crack him.

Defensive Ball Curl

  • Armor scaling ratio: 55%/60%/65%/70% → 45%/50%/55%/60%

JAX

Base Stats

  • Armor per level: 3.9 → 4.5

Relentless Assault

  • Attack Speed per level: 5 ~ 19 (Based on Level) → 6~20 (Based on Level) 

Counter Strike

  • Max Health Damage: 3% → 3.5%

Grandmaster-At-Arms

  • Passive Base Damage: 60/110/160 → 75/130/185
  • Active Base Damage: 150/250/350 → 100/200/300

VARUS

Varus is currently underperforming. We’re enhancing his passive so that once he gets going in fights, his basic attacks can provide more sustained damage output.

Living Vengeance

  • Attack Speed on non-champion kills: 15%/20%/25% → 20%/25%/30%
  • Attack Speed on champion kills: 50% → 55%

TWITCH

Twitch has been underperforming, especially given how long he needs to ramp up, this change we’re implementing will boost his max-stack Attack Speed so he can better deliver on his late-game damage.

Deadly Venom

  • Attack Speed at maximum speed: 10/15/20/25/30% → 30/35/40/45/50%

Renekton

Even after our recent changes, Renekton’s power has kept climbing, so we’re lowering his base Attack Damage and weakening his empowered (2) to rein in his early to mid-game dominance.

Base Stats

  • Attack Damage: 70 → 66

Ruthless Predator

  • Cooldown: 12.5/11/9.5/8s → 14/12/10/8s
  • Base Damage: 30/60/90/120 → 24/48/72/96
  • Empowered Base Damage: 45/90/135/180 → 36/72/108/144

SWAIN

Swain has strong sustained combat power in skirmishes, especially after acquiring mage items, making him difficult to counter. We’re reducing the scaling on his ultimate ability so he’s less oppressive to deal with.

Demonic Ascension

  • Re-cast Ability Power Ratio: 60% → 45%

YONE

Yone has been underperforming. Based on our data, his survivability in both lane trades and skirmishes has clear room for improvement. We’re buffing his second ability to grant him a bigger shield, which will allow him to better fight back.

Spirit Cleave

  • Shield Value: 30 + 70% Bonus Attack Damage → 45 + 80% Bonus Attack Damage

TEEMO

Teemo’s early game performance has improved significantly compared to the previous patch. Considering the amount of unavoidable damage he can deal, we’re reducing his damage in the early to mid game. After this adjustment, laning against him should feel less frustrating.

Toxic Shot

  • Base Damage on impact: 10 ~ 38 (Based on Level) → 8 ~ 36 (Based on Level) 
  • Base damage per second: 11 ~ 53 (Based on Level) → 8 ~ 50 (Based on Level) 

Blinding Dart

  • Base Damage: 60/110/160/210 → 50/95/140/185

AMUMU

Amumu brings a lot of crowd control along with sustained damage that’s easy to overlook, which makes him especially strong in some tiers of play. With this change, we’re looking to limit some of his utility so that you’ll have more ways to fight back when facing him.

Despair

  • Base Damage: 1.4/1.8/2.2/2.6% → 1.2%/1.5%/1.8%/2.1%

Tantrum

  • Slow: 20% → 10%

GAMEPLAY CHANGES

ITEMS 

Forbidden Idol

We’ve added mana restoration to Forbidden Idol, Harmonic Echo, Staff of Flowing Water, and Ardent Censer to improve the casting experience for our mage/enchanter supports.

Base Stats 

  • Mana Regen: 0 → 25%

Harmonic Echo

Base Stats: 

  • Mana Regen: 0 → 50%

Staff of Flowing Water

Base Stats: 

  • Mana Regen: 0 → 50%

Ardent Censer

Base Stats: 

  • Mana Regen: 0 → 50%

Ionian Boots of Lucidity

Base Stats: 

  • Mana Regen: 0 → 50%

Trinity Force

Trinity Force has dominated the fighter item space for too long, so we’re making adjustments to both its effects and stats. Its high movement speed has put slower champions, especially those who can’t fully benefit from Trinity Force, at a disadvantage. Trinity Force enjoyers have been able to easily kite foes, rotate between jungle areas, or initiate plays thanks to the bonus speed. As a result, we’re removing the movement speed bonus on takedowns and shifting its stat profile more toward durability.

Base Stats: 

  • Health: 250 → 333
  • Ability Haste: 25 → 20

Valor: 

  • [Removed] Kills grant 60 Movement Speed. 

Navori Quickblades

The current trigger condition of Navori Quickblades makes it difficult for its intended users, ability-reliant, attack-based marksmen, to benefit from it in the early to mid game, and also makes its optimal build timing unclear. We’ve optimized how its effect is triggered and made its stats more focused.

Base Stats: 

  • Price: 3000 → 2800
  • Attack Damage: 40 → 0
  • Attack Speed: 15% → 45%
  • Movement Speed: 0 → 5%
  • Build path: Noonquiver (1350) + Cloak of Agility (1000) + 650 → Zeal  (1400) + Dagger (500) + Dagger (500) + 400 

Impermanence: 

  • [Removed]

Deft Strikes: 

  • [Adjustment] Attacks reduce the remaining cooldowns of your basic abilities by 15%.

Nashor's Tooth

Users of Nashor’s Tooth have generally been underperforming (with the exception of Teemo, who we’re making adjustments to), so we’re giving this item a little boost. 

Base Stats: 

  • Price: 3000 → 2800

BUG FIXES

  • Fixed an issue where Senna’s Attack Speed behaved abnormally.
  • Fixed an issue with Quicksilver Enchantment VFX.
  • Fixed an issue with Glorious Enchant VFX.
  • Fixed a description issue with the Battle Zeal rune.
  • Fixed a description issue with the Cut Down rune.
  • Fixed a description issue with the Ixtali Seedjar rune.

GAME MODE CHANGES 

ARAM

Battlefield Adjustments

  • Death timer at 15 minutes adjusted to 50 seconds (affects ARAM, AAA ARAM, and Spellbook ARAM).

AAA ARAM

Battlefield Adjustments

  • Racing starting point: steering becomes more flexible after launch.

Augment Adjustments

Tenacity Livery
  • Increase Health 200 →100
Master of Duality
  • Bonuses are removed on death
Full Steam Ahead
  • Steering angle adjustment
Race car Enhancement Kit
  • Added a new Prismatic card “Race car Enhancement Kit”, Standard Race car Enhancement Kit Augment will no longer appear in the Augment pool.

Bug fixes

  • Fixed an issue where Stackosaurus Rex did not interact correctly with the “Hubris” Augment.
  • Fixed an issue where certain mobility Augments were incorrectly offered to champions without mobility abilities (e.g., Dashing, Outlaw's Grit, etc.).